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View Full Version : Reflection on Shadowrun; also known as; "FASA: It all comes back to Battletech".


Evangelion Kun
12-16-2002, 01:52 AM
With Shadowrun long dead and buried (And replaced by the World of Darkness and the Call of Cthulu, feh), those of us who grew up with it (in my case, the end of it.) Remember more than a few things. This is just an amusing reflection, hoping to start a bit of nostaliga induced amusement. So sue me, I'm bored.

First of all: I love Shadowrun's world. If it's one thing Fasa did right, it's make for an interesting world. The surface premise is simple; mix an amalgam of magic, fantasy creatures, even Dragons and suddenly deck them out with a tecnophile's wet-dream worth of technology, throw in them in a typical Cyberpunk-realm and let 'em rip, but there was a LOT to dig into to. Fasa was "wiz" (...I'll get into the rant about some of the buzz words used later, which would be under "The down side") when it came to making worlds, and all the pieces were there. From the criminal world to Political games to the kind of games corps play, a good GM could make one helluva campagin. I've been part of campaigns where we've played everything to Shadowrunners to competing corporate heads, and all of it was a blast. There's a bit of something for everyone in SR, Mage files, computer nuts, gearheads... All forms of nerd can enjoy it! I LIKED how sarcastic the world was. Characters didn't complain, they dealt. That seperates it from the angsty teenage-fest of WoD (Which, sadly, I confess I did try out. Never again). Hell, the source books, though full of cheese, was almost immersive. Each one told a unique story (for those interested; I'd suggest looking up the Renraku Arcology shutdown or Portfolio of a Dragon, and for amusement--the Street Samurai Catalog). All in all, Shadowrun could be a blast... The world, that is.

But ya know, nothing's perfect--Shadowrun is far, FAR from it. The first would be it's... let's say... Political correctness.

We all know that back in the days of SR, RP had to watch it's step. For some reason, RP got a far worse wrap than I noticed it gets today. Believing it to be demonic, and lead kids astray (D&D the primary culprit-spawning bad movies on kids turning bad because of it), and because of this, there were lines you simply couldn't cross. The first is that Shadowrun is somewhat... clean, for being gristly. The most obvious example? Naughty language. I've read it for years, and I still think i'ts just plain dumb. Reading lines of dialogue like "Frag this drek! It's all null sweat, chummer, I find the Paydata, jack out, and everything's wiz!" Makes me wince. I don't even mind a few things "Paydata" is fine. Wiz--ehh.. but Frag and drek bother me a LOT. It's hard to take a character seriously spouting every other word out.

But that's a small thing... Does anyone remember how mind-numbingly asisine the dice were? I swear, Fasa could get worlds right, but don't expect it to make anything workable. To give you and example of the sort of thing a GM had to do...? Here we go.

A GM has 4 PCs, engaged with 6 NPCs (Gotta balance it out with a slight numerical advantage). Among the PCs are a Street Samurai and a Merc, both with Wired Reflexes. One of your NPC has it, but at a lower raitng. One Street Samurai is INSANELY powerful.. so here goes.

You roll the initiative, and add the reaction, at the start of the new turn. Let's say.. the Street samurai, and the Merc roll a total of 45, and 32, respectively. the other 2 PCs rolls 10 and 7. The NPC with good reflexes rolls 20. The other one? 8. So here's the score.

According to the rules. There are 45 combat phases. 45! Here's the order it has to keep up in. SS Denotes Street Sam, M for Merc.

SS: 45
SS: 35
M: 32
SS:25
M:22
NPC1: 20
SS:15
M:12
G:10 (Tie)
PC3: 10
PC4:7
SS:5
M:2

ONE TURN, people! In EACH phase, a person get's up to two simple actions, or one complex. Problem number one. Do some elementary math, and you will realize that the GM has to , at once, process, resolve, and record the results of over 28 SEPERATE actions. Obviously, having an insanely high Initative is also the key; when playing with guns, this can thereotically mean (as is my understanding: The rules in SR read like a techincal manual for some complicated machine, and it's your first day on the job). That he can fire an INSANE amount of time with his guns in the same turn. This also can mean mage's run into a few problems if caught outside astral space; The idea of a Street Samurai getting to fire up to 8 shots at you before you're spell gets off is unpleasant, and makes Mage's VERY dependent on their other characters. But most of all, this can make Combat insanely difficult to go through. I have been in a game where a single combat phase took 3 hours: Nobody stays interested in one combat for that long. Sadly, this is one of the EAISIER parts. Decking was inane (I hear VR cleans it up a lot, but... Ouch.) and insane. I LOVED the idea of Decking, but the concept of playing a Decker was enough to make the GM want to do mean, mean things to you (like break your deck...)

Last but not least: It was cleaned up in 3rd edition, but it was SO easy to make powerful characters. With a little work, you can make a Human street Samurai capable of handling a huge group of Trolls armed with Panther Assault Cannons and HMG, mow them down, have enough body to sustain an hit from one Assault Cannon, and SHRUG IT OFF (Old rules: Put on some dermal plating, and replace limbs; according to the "letter"--damn rule lawyers), you'd get extra popints of dermal plating, PERIOD, for having them--increasing your body rating. Suddenly a human has almost 2-3 times his racial maximum for body, and can soak up insane amounts of damage.) And only be vulnerable to magery (which didn't matter-Street Sam's wanted high Willpower for Reaction anyway--so it already covers them a little) and makes healing magic less valueable (When you can hardly be hurt...) Hell, it was hard to see why NOT to make a Street Samurai, ESPECIALLY in 2nd edition. Honestly, Everyone whose been part of them has had at least one, and to those who don't... My kudo's for not worrying about the powertrip. (I tried to make some unique ones, some really interesting ones, that kinda thing, but ultimately, I'd get frustrated with having one among 3 or 4... Blargh).

Anyway, any thoughts?



45

Arwen~
12-18-2002, 12:33 PM
LOL.....Okay this is great! I love shadowrun as well and have been playing it for four years now (we've recently taken a serious break for a little D&D revival). I don't think is very dead in the crew that I play with, although me may have come into this world and dropped ourselves into the height of Seattle's shadowy realm about the time that most old school Shadowrun was on it's way out. For us though, it was a wonderful and fascinating thing.

You see, our old world gamers were still in love with D&D based systems....They loved the fantasy aspect, but Seth our Almighty GM stumbled onto Shadowrun and got some really good feed back from it and began constructing us a world to set up and run in (inside joke: "Running at High Speeds in Darkness? And you expect to get paid?" hee hee ). He introduced us to this new style. I loved it because for some reason I wasn't latching on to D&D very well (at first that is), but secondly it was just really damn interesting. Before we new it we were on our way to constructing a team, introducing the world to other gamers and even mastering our game. I even studied under seth and took on the roll as the second GM in our crew really. We are the norms. Others may venture, but we are the ones who keep the world alive.

You are right though the dice system is crazy! And the curse words.....Well.....we gave up on them. **** and Damn and **** are viable in our book.....we Were sticklers for using the supplements at first but then we just let it fly. We even got a little crazy with the way our characters evolved and the way we had to stretch out and really come up with some "crazy drek!" to keep our players interested.

I really like SR, and probably will never really give as much energy to another game system as I did to this. We've put our team, or what's left of them on a little pause (leaving them at a good point of course) while we venture back into D&D for now. But, I know eventually we'll come back. Light up a cancer stick and wait for Seattle to explode one day (cause I'm sure that if it ends and we no longer play anymore---the whole thing is gonna go out with a Bang!) That's just our style.

Evangelion Kun
12-18-2002, 06:38 PM
Nice to hear it's still going on around here and there, but unfortunatly, much as it may be alive in some old-school groups, the actual company behind it has long since left the job (and, allegedly, a great deal of them sold their soul to Microsoft, and are now working on them. )

However, if you ever wanna see how bad it can get, try a little experiment (This is the second one I've tried).

Experiment 1: Make a Human Street Samurai (This works REAL WELL for 2nd edition.) Put A in Resources, B in Attributes, and C in Skills: I know, you're selling your stats short. Give him a real dumb allergy (if you wish--All time PC favorite? Sunlight. Sunlight allergy in a smog ridden world where Critter combat is almost as annoying as Matrix combat before VR 2.0, and it's free points for nothin',) Now.. with that 1,000,000 nuyen, see just how much you can boost those stats. Keep in mind things like Cyberarms add ADDITIONAL points to body... etc... and well, let's be frank... Creatinga Street Samurai that could take 3 full grown trolls' bare handed without getting a scratch on him is easy.

Step two: Make a Decker. A Resources, B and C are kind of interchangeable, but ultimately, I tend to gravitate a little more towards Attributes in B: I like that high willpower/int score, and Decker's are sort of "Specialized" so if you keep your skills confined to the Matrix, it helps a lot ('Sides.. there's always Skillsofts...) Now.. with that 1,000,000 Nuyen, kindly turn to the "Build your own Deck" page. Case in point; A decker I created with ease had a That is barely one MPCP point under the 5,000,000 Nuyen Fairlight Excalibur. x.X (Of course... It's kind of that way in real life--deck's being a bit TOO expensive). The only difficult part? It's a bit risky, lots of die rolls involved and if you fail one, it can be REALLY bad, but that's what Shadowtech is for, giving you extra dice for task pools, and raising your intelligence score, AND state of the art labs and facilities--and I still had well over 300,000 Nuyen to play with! S'too easy, really, it is.

Anyway, enough about min/maxing (In truth, I really hate doing it, it feels kind of cheap, ya know? I like characters who earn their keep because of roleplaying, not because of min-maxing.) I had a pretty odd thought. Wouldn't it be kinda neat to get a Sort of Shadowland style thing running up along here? It'd be an interesting sort of backround to set up and play around with RP's. Characters trade "news" over the BBS, setting up more than a few things... Unfortunatly, I did notice this board isn't frequented by many, and I'd have to run it by Admin ('Less we just used this board like it)... I dunno, probably wouldn't work, but it'd be pretty neat, eh?

Arwen~
12-18-2002, 08:15 PM
Oh yea I know the company is long since dead, and sold their souls to the highest bidder. Seth and I have poured over that before and kind of shook our head at the worst and the best scenerios.

Well still play for as long as our players are willing, I think.

I tried to get a board up and running and do a sort of Shadowland thing once but the real problem is not enough steady interest. It's hard to get up and running, and when you do get some interest it's hard to keep things going unfortunately. I thought is would be cool as well, and especially being tied to the web site I have created for our team.

www.geocities.com/steel_angel7/Front.html

You should check it out sometime. I was in the middle of redoing the entire site, but I'm debating on what I want to do with it now. I like the set up, but I really wanted to get more people involved.
Anywho, let me know what you think of our characters on the site. My main character is Angel. We're under Team Alpha Omega on the Seattle page.

Always good to have feed back.

I think it would be neat to have a site set up for shadowrunners to come and be a part of from all over the place, kind of revive it a little and see what turns up. But, getting the support and finding those who play is hard to do. I sort of stumble across them every now and then which is awesome when it happens, but doesn't happen enough.

Although it would be very cool to see something get going. Who knows.