View Full Version : Campaign Problem: Suggestions needed.
WarhookDM
03-24-2003, 12:13 AM
I'm currently running a mid to high level game, with a total of 11 PC's involved. One of the players has thrown a major hook into the current situation, and I'm looking for ways to resolve it without a TPK.
Situation: He wrote into his background a demonic possession.
According to background (unfortunately, approved by me.:( ), demon could not be exorcised (too powerful), but clerics & wizards managed to trap it and prevent it from controlling PC. A couple party members warned that if PC dies, it could break wards, allowing demon to escape.
PC was caught by brass golem maze spell last session, and died in golem's Maze. Golem exited maze, and was annihilated by remainder of party. When maze spell expires, body of PC will return to dungeon room where combat occured. Wards have failed, now what?
Only Demons capable of this kind of thing would be Kelvezu (MM2; this one would be a reach!), or, more likely, BALOR. Must choose.
Demon's possible actions: 1. Exits maze in own form, kicks party's butt, likely TPK. (Two CR 18 Demons, VS. 9 PC's ranging from 14th to 17th level) --- OR ---
2. Exits maze after assuming form of dead NPC (destroys body via implosion, or some such). Picks off from 1-3 party members fairly quickly (1 at a time) before other PC's realize something is screwy here, THEN wipes floor with remaining PC's after summoning another Balor for extra help (this summon will happen either way; zero chance it will fail). Definately gonna be a TPK.
Any way to avoid this without it being cheesy or obvious would be appreciated (Divine intervention would be a bit cheesy...). Or should I roll with it, hope someone survives, and player responsible learns his lesson re: difference between a weakness to overcome, and a world-endangering fatal flaw.
dinglefloppen
03-25-2003, 01:53 PM
Sorry, dude. It looks like that player falls into category 2. He is going to have to learn that it's not the best of ideas to build that character flaw into his PC. His buddies will have to learn to nip that silliness at the bud when he's coming up w/ his characters. You will have to learn that everything that goes on in your campaign is your responsibility...its YOUR campaign, after all. Know thy enemy applies to your players, too. Prepare for their crack-pot ideas and schemes...the next time someone wants to be possessed by an all powerful demon, just say no.
On the plus side of thins...w/ the party arranged the way you described, one or two CR 18's vs a bunch of 16th to 17th level characters isn't all that rough. Sure, some of them may die...but $#!+ happens. The party, as a whole, should make it through in some kind of recognizable form...introduce new characters...and move on. You are possibly missing a golden opportunity to create a fantastic villain. Another, highly plausible scenario would be for the demon to not waste any energy by risking it's freedom on the prime material plane against a group of relatively powerful mortals. Just let him fade back into the shadows and start laying schemes. After all, what do Baatezu do best?
Swashbuckler
03-26-2003, 10:24 AM
Here's a thought:
A Maze spell creates an extradimensional space. When the spell expires, just have the PC's body never reappear - the demon inside, once freed, decided to drag both the body and the soul of the PC back to whatever infernal abode it calls home.
This is only a recourse to drive home the fact that PC backgrounds, whether high-level at the start or not, should not contain foolish things that can imbalance a game. Having a 'demon-possessed' PC is one of those kinds of things. This is totally different than a PC who has demonic heritage (i.e. the 'Dark Ancestry' feat, which can only be taken at level 1, from AEG's d20 Ultimate Feats book), which can make a game that much more interesting.
This is the option I would choose, only if I did not want to punish the rest of the party for a) the Uber-cheesiness of one PC, and b) my failure as a DM to reign it in from the outset.
WarhookDM
03-27-2003, 11:14 AM
Good replies. I have considered the situation further.
After discussions with other player/DM in the group, we concluded the following:
1) I screwed up by allowing this flaw :extra3: but he would have gone with it too.
2) likelihood of TPK, given history of group, is slim.
3) butt-kicking they are about to recieve will be a good object lesson in careful consideration of PC backgrounds.
4) Given party history (they have survived some encounters that would have killed lesser players), there is a chance that they will not only survive, but could actually win.
5) Have keyed escape option for Demon - if they seem to be gaining the upper hand, he will leave...this will give party an interesting, powerful enemy to worry about.
The demon will likely choose the option of assuming Identity of dead PC, and choosing his moments carefully.
In preparation for this I have created a new Balor type:
BALOR LORD (T'anaari Outsider, Chaotic Evil)
As Balor (MM, 3rd Ed.) with following add'l abilities:
Size increase to Gargantuan at 36 HD
Add'l Feats/Class Features: Smite Good (twice/day)
Unholy Strike; DR increased to 40/+3;
Charisma increased to 18; caster level remains at Sor20 (should I bump caster level up a little?)
(This particular one will be at 32 HD with Cha = 22)
Can cast Dominate Person twice per day, Dominate monster once per day, Alter Self (at will), free rank of Disguise per HD, Unhallow once per day (at will made no sense; casting time is 24 hours anyway); Destruction once per day. Summoning ability of normal Balor doubled (unsure whether to allow summoning of another Balor Lord - input desired) Also, considering adding Haste to list of castings 1-3 times per day (this, coupled with Teleport without Error ability would make for some interesting combat tactics - :D )
Possible CR : 20 to 22 (input desired) with this particular beast getting EXP multiplier of 2.1 (starting HD of Lord version=15)
This particular beast will not have normal Balor Vorpal weapon,due to circumstances (reduces difficulty for party, and, just in case they win, eliminates possibility that they will gain a vorpal weapon). Instead, he will use Dead PC's gear. Also, he will gain all skills of PC that he doesn't already have.
Will do full write-up on Balor Lord in near future. Will also post results of fight after next gaming session, if anyone is interested.
AaronT
03-29-2003, 10:53 AM
I see that the situation has already been resolved... I have one thing to say that could make things just a tad bit more fun. You already chose to make the demon be free to be a perpetual thorn in the party's side. A being so powerful could find great use from making the dead PC into an NPC Lich. Why would I recommend such a thing? Because it gives you "mortal" Eyes and Ears on the surface that can go places that the demon couldn't. Like it or not, even the most powerful demon has his limits. A powerful lich on the surface could amass an evil army or what have you to serve the demonic lord. Maybe you can use this idea in the future!
WarhookDM
03-29-2003, 07:36 PM
That's just CRUEL. :D An idea I had not considered at all.
I'll have to work on this one.
The only remaining question in my mind is: Do I give the Demon the ability to throw Haste, or not? I was initially thinking of giving it this spell-like ability, 3 times per day. Now, I'm thinking that it would be overkill. But it would give the demon a truly interesting combat option. (Wizard throws spell at demon from 60 or 70 feet away. On Demon's initiative, he teleports w/o error to a spot 10 feet away, and hacks wizard.)
The way the encounter is going to work is that the player who wrote the background will (initially) run the demon (I will direct via notes). At some point, he will endeavor to take out 1 of the other party rogues. He will then either assume THAT identity (handing off sheet to that player), or summon another Balor to assume that identity. From that point, it will get UGLY.
Additional suggestions?
Sniper_Wulfgar
04-01-2003, 06:10 PM
Sorry if my idea is so damned evil... lol.
My usual Game Masters are cruel to us that way. I guess I just have all the fun. I don't know so much about haste, but if you wish to be slightly mischievous in the process of battle, up the spell save DC for the Demon's spells and have him use high powered illusions on the party... smarten them up a bit. You see, what I am thinking of is that during combat or just prior to the encounter, the demon can do something as simple as make a bright light that would cinematically stun/daze the party (no save to resist). What he then follows it up with is moving a member of the party up ahead a bit and casting a strong illusion on that member. At the same time, the demon would be replacing that person. It would work well if he chose a spellcaster.
An alternate idea for you would be to create a mass illusion spell of high caliber. By doing so you could make it so that each member of the party sees a different member of the party as a the demon. It operates similar in effect to casting mass confusion at the same time. The demon wouldn't even have to get his hands dirty. he could sit back and laugh as the party knocks eachother out. You could begin that whole nasty scenario when a party member goes through a door, then comes back out (looks like demon at that point in time). There you go. I think that is enough evil for you.
By the way, this is AaronT still... just an alternate id is all. Have fun with these ideas!
WarhookDM
04-03-2003, 09:53 AM
That's just WRONG! :)
Interestingly, 1 of the players, during an out-of-game conversation this week, suggested that the demon would either attack immediately, or fade away, because of his alignment.
(Of course, I constantly argue with this guy about the Paladin in the party; I have never understood why people think that Paladin=Lawful Anal Stupid. He gets annoyed when the Paladin hires the occasional hooker, drinks (never to excess) at the tavern, etc., and I don't strip his Paladinhood.)
But I digress. Apparently, this player thinks that Chao Evil=Chao Stupid. I did not go near the fact that the AVERAGE Int & Wis for a Balor is 20. So far, only one player knows for sure what is coming; the guy who will run it. Another has an idea (he DM's the occasional adventure within my campaign) but is very good at NOT metagaming.
Please review outline for Balor Lord and estimate the CR; I'm thinking 20 to 22, depending on whether it can summon 1 Balor, or 2, or 1 other Balor Lord. Seeking input ASAP; game is this weekend, and am unsure about this. CR will be important if party wins, and they have a history of amazing victories snatched from jaws of defeat.
Sniper_Wulfgar
04-03-2003, 05:19 PM
CR of 20 is fine regardless of summoning capacity. You see, it doesn't really matter how outright strong a demon is. They are evil. That does mean something. Anyone or anything stupid enough to fight a party head on without tricks is either mental or loco... or downright idiotic. Do you think that demons just battle eachother out in hell or where have you? No, if one demon wants to rise in power, he will get a little help or use cheap tricks while fighting. It is the way of their "game" of power. I would think they would want a guaruntee on winning the fight or find some way to totally humiliate the party on the grounds that it would make him seem stronger among his fellows. Does it sound like I play evil people? Well, I don't. Not often anyhow.
Regarding that whole paladin thing... you are right, they are entitled to the occasional libation, and they are only human after all. Being a goody goody don't mean being anal about it all the time... only when it counts. A friend of mine introduced me to that with his "drunken paladin"... that was an interesting experience. Well, I hope my thoughts help you out somehow.
WarhookDM
04-03-2003, 09:44 PM
I can see that we agree in many areas. That is what I think too. The only thing that keeps me from feeling guilty about what I am about to do to this group of PC's is the fact that I didn't write this idea up, and the knowledge that if they use their heads, several members should survive. It will cost them, but they should survive. And if they don't use their heads, it's not my fault.
Standarr
04-04-2003, 01:24 PM
You are upset because you didn't come up with the fiendish idea yourself? I wouldn't worry about that none too much. I admire someone who can accept that the party allowed something to be brought onto themselves. It ain't your fault now is it? Sure, you let a player choose the defect that resulted in this problem. But he had to want it in the first place, right? If they all die, or even if only one of them dies, it should still serve as a very effective message as to how you want to be careful what you take for a defect. By the way, this is my Third ID. Still AaronT here. Have fun slaughtering them!
WarhookDM
04-04-2003, 02:59 PM
Will do that; game night is tomorrow, so I will be able to post the results on Sunday.
WarhookDM
04-06-2003, 01:12 PM
After further consideration of the entire situation, I decided to go with a Pit Fiend instead of a Balor. I then gave the fiend all the feats and skills from the PC it didn't already have. This increased the CR, and gave it lots of extra combat options. I also increased it's hit die and several Attributes. Finally, I increased it's effective caster level to 20 (instead of 17), and changed some of it's spell-like abilities (Greater Dispel instead of Dispel Magic; added Firestorm 1/day; altered it's charm person to that of a lesser devil, so that person charmed becomes absolutely loyal to it if they fail.)
The hit die increase and ability score changes took it to 200 hp; since it was initially equipped with the dead PC's gear, it's AC was 46 (while polymorphed), 45 when it changed to it's true form
(which it did by way of polymorph so the weapons would change size). All in all, a truly Uber BBEG. CR ended up being a 23.
During the combat, the devil summoned 1 of it's 2 lesser devils where no one could see it do so. That 82 hp, AC 35 being lasted precisely 2 rounds, and was unable to hit ANYONE. (Before it's initiative, a PC put up a wall of ectoplasm in the passage between it and the party; it teleported to the other side, and suffered 2 opportunity attacks, then 3 normal attacks BEFORE it's initiative in round 2. :extra6:
It managed to disrupt 2 scroll castings of Teleportation Circle before the party managed to figure out what was really going on.
(Party was attempting to set up circle and get high-level Wizard's body to location where he could be true-resurrected.)
Once the fight started in earnest, it lasted 6 rounds. Due to a dimensional anchor spell, the devil could NOT get away. Due to the player running it becoming enamoured with it's spell abilities, it did not use melee attacks enough. While it managed to hurt everyone, the archer kept hitting it consistently, and saved against it's charm effect (barely). :extra3:
End result: There is now a greater Devil in Baator who cannot visit the Prime Material Plane for 100 years. (Actually, 1 year - it can Wish to be able to go back in 1 year - :extra1: -confusion to my enemies!)
All but 3 members of the party levelled because of this fight. I use the following method for XP awards: (PC level (NOT party avg) x CR of encounter){from DMG chart}divided by # of PC's. gives individual XP awards. 14th level PC's ended up recieving over 14,000 xp; 15th level PC's got just under 11,000; the lone 17th level Monk got nearly 6,000. All of the gear (which was from the PC who had been possessed) was distributed among the party as well; the player who had him is bringing in a new PC - he
will not allow a resurrection of old character.
Sniper_Wulfgar
04-07-2003, 03:50 PM
I see you resolved it in a decent way. Do you think that they learned the lesson that was intended? Or do they need to be beaten on some more?
WarhookDM
04-08-2003, 12:34 AM
Yeah I think they did. I am also sure that I will have very few problems getting them to tackle "The Bastion of Souls" soon.
Just as soon as they polish off a BBEG dragon they were having problems with before they ran into a couple hooks.
They went on this dungeon crawl to investigate an influx of drider, and to AVOID facing a suspected polymorphed dragon who has taken over the Theocracy of the Pale. I gotta believe that soon some members of the party are going to be saying something along the lines of "So where's that badass dragon? We just killed a greater Devil. . .that dragon is OURS!"
I just might need to give the dragon a few Class levels, and bump up the challenge....:extra1: !
Swashbuckler
04-08-2003, 02:11 PM
... or a clutch of babies (all functional adults). :devil:
WarhookDM
06-01-2003, 01:28 PM
After a review of the dragon, and his henchmen (human mate & Half-dragon offspring, as well as a couple full blood offspring), I have decided that the dragon is going to carry the fight to the party. . .this means open field combat against a flying, ticked-off, old Red, with support from his human wife (high level wizard), and a couple of his (recently raised from the dead; guess who killed them!) children. Should be a truly epic battle!
WarhookDM
06-29-2003, 03:08 PM
If we ever GET to it. . .
But I have come up with an awesome closeout for the hook they are wrapped up in.
Here's a question: How do you destroy a "Gate" to the underdark?
The gate is permanent, and set into a wall in a complex full of Derro that the party will have to deal with. Apparently, the dwarves that built the dungeon they are in dug too deep several hundred years ago. . . :devil:
pixsye
07-04-2003, 04:22 AM
Techincally, you could throw a bag of holding or a portable hole into the gate. I mean, they're all the same thing - an object/spell that opens a rift in time/space to allow passage into another dimension (or plane). So technically, they'd all have the same reaction. That's the way I would play it, any way, if any of my gamers were smart enough to do it.
I've got like, eight new gamers (two of which play like very experienced gamers) a power gamer and a somewhat experienced gamer (who pretty much plays like it's her first time to open the PHB). Anyhoo, I'm rambling - see what you think.
Bye-bye.
Pixsye :angel:
WarhookDM
07-05-2003, 11:36 PM
Hmmm. . . hadn't thought of that one. Then again, I've been thinking like a PC on this one. And, gee, they DO have a pesky portable hole that I've been wanting to get rid of. OK, a few minor additional hints to write, and maybe they'll do it that way.
pixsye
07-08-2003, 07:02 PM
I'm curious to see how it goes. Make sure you post as soon as they leave the gaming location. ^_^ I'll give a few minutes more...lol - So, for serious, when can we expect to see what happen? What are you going to do for the result of them throwing the portable hole into the gate, are you gonna have it just blow up, or do something really nifty?
I'll check back later.
pixsye :angel:
WarhookDM
07-08-2003, 09:57 PM
Our next session is this saturday nite, so I will post sometime after that. It should be several weeks before they get to the gate, however. In the meantime, I will keep people apprised of their progress through the last area of this crawl.
pixsye
07-13-2003, 02:16 PM
*sits patiently in front of a lush red, velvet sofa that would likely be seen somewhere in the Moulin Rouge with her eyes gazing up to Warhook in hopes of hearing about the newest update of his game that took place recently.* So, you said after Saturday, and it's much after. ^_^
pixsye :angel:
WarhookDM
07-13-2003, 09:24 PM
OK, now what do I do? The party has decided to seal off the mines leading to the derro cavern, and leave the dungeon.
They did rescue a 12th level High-Elven Cleric trapped in the mine level before they did this. I considered having the NPC Cleric lay a Geas spell on 1 or 2 party members, but this strikes me as heavy-handed. Also, the party Cleric could simply cast a remove curse to avoid the effects of the geas spell.
My next thought would be to have the Derro rediscover the route to the surface, get through the 15' thick walls of stone the PC's used to seal up the mineshaft exit, and take some humans as slaves. Seems a bit far-fetched, not because they have forgotten about the complex above them, but because they couldn't get past some of the denizens that moved in, and which the PC's did not reach, and eliminate.
Additional background: the Derro village is on the edge of the Underdark, and has a Gate inside which connects it to a larger settlement in the Underdark. Ideas solicited which make some sort of sense. . .
:extra3:
Standarr
07-16-2003, 12:46 PM
My friend, it sounds like you just keep getting yourself into one pickle after another. I don't know how you do it, but you seem to have a knack for it. Derro huh? Not the friendliest lot, however, they are cunning. After all, they are forced to share a domain with the miriad other evil races living in the underdark. No matter who they are led by, a leader would have to have the ruthless cunning to keep his position. Now I know not what you have living in that place you mentioned, but if it can be bought off with money or what have you... you get my drift?
As far as getting through the 15' wall of stone, why go through it? The good guys know where it is and can easily come back to seal it again. Break it open, yes, but have several real tunnels that you use instead of that one. Remember, cunning is the way of the truly evil. When the good guys come back to reseal the cavern, have a special series of traps waiting to seal them between the wall and the exit. Only trigger it once there is no hope of escape. You following me so far?
Now tell me... if you were a team of adventurers, and you had just gone in to seal a tunnel, but the aread behind you suddenly became unpassable, what options would you have?
1- Blast your way out and risk another cave-in.
2- Manually dig your way out while risking that the derro might come looking for what tripped the trap.
3- Go derro hunting and pray to god that you find another exit.
4- Sit there and squabble about what to do. (You would be amazed how often I have seen this happen in the past)
What would your party do? Think on it and figure out how to lure them back in or make it so that thhey must go in.
Regarding the Cleric and the Geas thing, you are right. The party cleric could fix it with a remove curse. But what if the cleric was the one targeted by the Geas? That would certainly fix things, wouldn't it? If you do decide to Geas after all, wait until that character is asleep and cast it. At that point, no Will saves are allowed due to the character being unaware in any way that there is something going on.
I would recommend that approach, combined with the trap. The two of them together would make it almost impossible to not get them back into deep trouble. I wish you luck comrade.
WarhookDM
07-19-2003, 03:52 AM
Hmmm. . .some interesting ideas there. I llike them. I'm thinking that perhaps some Drow will also come thru the gate to aid the derro (seeking revenge for some ealier encounters with PC's), and dealing with the denizens blocking the derro's path. :devil:
It's not so much that I find myself in large pickles, as it is that I have a group which is very experienced, and they roleplay their PC's (as opposed to roll-play) very well. Since all but the most heroic types will avoid unnecessary risks, they do frequently need a push in the right direction. I just detest being heavy-handed about it. Add to that the fact that most of the PC's have been being run in this campaign for nearly 3 years; with that much time invested, the players are growing more cautious. They (understandably) don't want their characters to be killed in a manner which precludes resurrection. This has happenned before, and Wish/Miracle spells to recover the bodies gets expensive pretty quick. :D
This also occassionally leads to some truly unique solutions to life-threatening situations. . .such as the monk dim-dooring onto the back of a dragon in flight, then succeeding with a stunning attack. . .but that is another tale. . .:extra3:
WarhookDM
07-27-2003, 05:36 AM
Latest Update on the Warhook Campaign!
Half of the party (those not at GenCon, or prepping for the summer war in PA) have gone back into the dungeon. A group of Derro & Drow raided the nearby village, and took over 30 prisoners with them when they left. The party tracked them back to the dungeon.
While proceeding thru level 2 (cleared long ago), they were ambushed by 5 Drow. Involved in the fight were 4 Level 16 PC's, and 1 Level 17 PC. The drow were all CR14, for an EL of 19. The battle was long and bloody, but the PC's tiumphed in the end.
At the end, the Paladin/Sorceror had sustained 109 points of damage, the Archer had been beat down to about 12 points remaining, and shook off the dominate person just BEFORE he shot the cleric full of arrows. The Rogue/Wizard was unconscious on the 3rd level; a poisoned arrow knocked him out while he was on a ladder, and he fell 110', suffering 32 points of damage. Then a drow body landed on him (after falling 120 feet), causing him to take another 40 points of damage. The monk came out of the fight (typically) nearly untouched. The Cleric sustained only moderate injuries, but will be nearly out of spells by the time the others are healed. All in all, a good night. And the PC's still have to recover the prisoners/slaves. :D
WarhookDM
10-27-2003, 01:38 AM
Well, it has been too long since I updated this thread. My appologies to interested parties.
To bring it up to date. . .
The party did finally go in and clear out the Derro. First, they scryed on one of the locals who was taken prisoner in a raid. Using the info from that, they teleported directly to the slave pens, killed the few guards in the room, arcane locked the door, and then set up a teleportation circle to evacuate the slaves and themselves.
After that, they rested in Greyhawk City for 30 days, and then went back in by the front door (they had found that some 6 weeks earlier and laid waste to THAT guard force, then left). They started with a Mass Haste from the Wizard, split into two groups (there were two doors at the front of the dungeon), and by the time the Mass Haste had worn off, they were halfway through the dungeon. It is really sickening what a party of 9 adventurers, levels 15-18, can do to a slightly above average Derro tribe in a mere 2 minutes (we tracked the rounds, and have a large gaming surface for mapping). Everyone had a lot of fun.
Of course, since the Derro had been hit a couple of times within the previous 6 weeks, and suffered severe losses, they had hired some mercenary reinforcements, who happenned to arrive in the dungeon as the party was mopping up. Drow ambushes can be FUN! And these higher level drow gave the adventure a suitably climactic conclusion IMHO. The sudden presence of drow also served to remind the players that they needed to find and disable the Gate in the complex, or they were going to start having severe problems with drow appearing in the wrong places, at the worst possible times.
By the way, the psionic power insanity can lead to some really interesting problems for a group of PC's. They had a real hard time getting their PsyWar/various other classes member under control after she went nuts :) . However, if you are going to uncork that on someone, be sure that they can get their hands on an NPC with Wish/Miracle/Psychic Chirurgy, or the party will have a disaster on their hands.
:rotflmao:
WolfDrake4000
11-10-2003, 05:31 AM
He'll just have to learn from his mistake, thats what makes us better players.
Evil~Sorcerer
11-12-2003, 02:49 PM
Hey.. I was wondering if I could join a game of yours :D I mean do you do it over internet or actual over the board? See.. my goal is to be the God of all Evil lol so I'm trying to join a game and work really hard to become a Deity. Which there I will defeat... or shall we say 'try' to defeat all the other evil entity's in order to gain such a title :)
I dunno I am just a hardcore D&D lover. *really big smile that there is no smily for* lol
WarhookDM
11-15-2003, 12:21 AM
Oh, we play in my basement. The old-fashioned way - paper, pencil, and miniatures. I even built a gaming table specifically for our group. Shelves, drawers, and a 4' x 8' gridded surface for mapping.
Evil~Sorcerer
11-15-2003, 01:47 PM
sweet. I play on Neverwinter Nights :D that, I think is the best D&D game ever to come out :) Not only because it's virtual, but because it rocks, and is super close to a pencil & paper version. (fer 1, there are DMs and you can build your own world). :D if you have it and are ever on, look for SorcererOfShadows.
I'm even co-head admin of a server called: Rune
LordNightwinter
12-01-2003, 02:40 PM
Did you ever think about giving the PC a level in Acolyte of the Skin (Tome and Blood)?
LordNightwinter
12-01-2003, 02:45 PM
Justification: The PC dies, therefore the demon dies. If the demon were to want to survive he would have to sustain the life of the PC therefore draining his own life to survive and bond with the character.
WarhookDM
12-06-2003, 07:51 PM
Interesting solution to that one. Too late to use it, but interesting, nonetheless.
WarhookDM
12-19-2003, 12:02 PM
Another player is currently DM'ing an adventure hook; we are now engaging various baddies to recover a book for an evil Psion. He has taken over our castle while we were away, and Fatelinked himself to several of the children of our subjects, which has forced us into this situation.
(Ohhhh, is that BBEG going to PAY for this once we recover the book!)
See the thread on PC deaths for details of our latest casualties.
Evil~Sorcerer
01-09-2004, 09:52 PM
hey Warkhook DM... do you have Open RPG? I was wondering because I could join a game w/you on there!!!
WarhookDM
01-09-2004, 10:41 PM
Sorry, dude. I don't RP online right now, due to time constraints. Besides, I like to look my victims in the EYE when I mess with em! :rotflmao:
Evil~Sorcerer
01-13-2004, 05:43 PM
lol your victoms? *pities the PCs* ah well. If you ever do get it and would like to play a game online, email me: darkgodmelkor@yahoo.com
Sidenote: heh, perhaps we can exchange campaign stories or something? lol our game has just started online, and it's been... interesting. I'm DMing, so yah. I'd love to hear campaign stories from another DM if ya dont' mind me sharin' too :jjacks: :aeris:
WarhookDM
01-14-2004, 01:36 AM
No problem.
vBulletin® v3.6.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.