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Bhari
04-13-2003, 04:01 PM
I am trying to make a Lion Lycanthrope character and I'm completely messed up. How do I do it?:confused:
Please answer.

Mordrid
04-13-2003, 05:42 PM
There are templates in the Monster Manuals. Also there are plenty of already created templates out on the web.

Question though, isnt a Lycanthrope character a bit too powerful

_-*3N!gM@*-_
04-14-2003, 05:52 AM
Originally posted by Mordrid

Question though, isnt a Lycanthrope character a bit too powerful

It's really a question about if it is a low-, intermediate- or high-level rp. Besides, I myself despise lycanthropes for their weaknesses... They are not really practical in combat. I mean, who0ps, a wound and a failed saving throw - and here you go, twisting on the ground before your comrades, your armor breaking becaus of your shapeshifting. Of course, if the campaign is, like, lycanthrope-only, then sure, a lion lycanthrope is co0l...

Oh, and Mordrid, remember the vampire rp you wanted to start? Is it going off or have you given up the idea anywayz? o.O

¤Enigma¤

Mordrid
04-14-2003, 12:50 PM
Me and Skidi are working on it

Actually, if it is a natural lycantrope...a wound and failed saving throw wont cause a change. They have full control over their changes.

_-*3N!gM@*-_
04-14-2003, 01:01 PM
Originally posted by Mordrid
Me and Skidi are working on it

Actually, if it is a natural lycantrope...a wound and failed saving throw wont cause a change. They have full control over their changes.

Cool - please inform me when you are going to start it! ^^

Yeah, sure - depends on the background of the character...

Mordrid
04-14-2003, 01:46 PM
From the people I see asking for characters like this, they only desire power characters, so I assume that they want a natural instead of an afflicted. Personally, I would rather play a half-orc with an intelligence of 5 and play it correctly. The idea of roleplaying is to play the strengths and weaknesses of characters, not creating a power player. It kills the fun for everyone.

_-*3N!gM@*-_
04-14-2003, 02:24 PM
Agreed. Luckily, my roleplaying teammembers are smart enough to see that, so we never create overpowered characters - like you said, it isn't fun!

Tyrael
04-14-2003, 02:38 PM
I agree with you. I have a player in my group. He is playing a Monk which he has decided to make the greatest character on the planet apparantly. He has spent countless hours (and cash) on convincing a sorcerer in the party to create magical items for him. Magical items which will make him virtually invunerable. Such players (especially when they combine power-gaming with metagame thinking) can become quite a pest.

scry the mage
04-18-2003, 06:57 PM
tyrael i have delt with many powrful players but if the dm is smart there is always an easy way to kill or get rid of them there are spells that can not be saved from and traps that destroy magic and if that some how fails have them eaten whole by a remarazz with incinerates EVERYTHING it swallows lol

Giomanach
05-17-2003, 12:07 PM
I need help, also.

I just started playing D&D, and every Druid starts off with an Animal Companion. I chose a Wolf as mine, of course, but I'm not sure if it levels up with me, and if it gets new stats/feats as I do?

I'd really appreciate it if someone could help...

Viel liebe,
~Giomanach

icedrake2002sr
05-26-2003, 07:08 PM
I seem to remember that the only way a companion really "levels up" is to gain in HD or Hit Dice
Hope that helps man

Ratirna
06-10-2003, 04:30 PM
Hey Mordrid,I love the avatar you have.Where did you get it?It looks like a character from a show I used to watch.

Mordrid
06-10-2003, 04:59 PM
Its actually Elric from the Elric Saga, written by Micheal Moorecock.

WarhookDM
06-29-2003, 03:01 PM
I have a slightly munchkin power-gamer in my group who can be pretty annoying. However, the rest of the players have taken it upon themselves to "educate" him about meta-gaming, munchkinism, etc., so I haven't had to do much to him. Although he did step into a trap purposely designed for defeating high-level rogues. The pressure plate he disarmed was set to turn the pit trap OFF, not on.
:devil:

Then he found the pit, and made the disarm by 3, so when the next party member walked over it, it went off (that PC made the reflex save to avoid falling in). Meanwhile, a huge Lurker is coming down the hall in a bad mood, and the munchkin PC is on the wrong side of the pit. He runs over pit, and ends up hanging in midair, clutching his immovable rod.;)

The various other PC's (on the other side) hurt the Lurker, but don't kill it, and it reaches PC holding immovable rod. As a free action, he turns off the rod before the Lurker can attack, and drops thru the floor.

He passes thru (in order of occurance):

An anti-magic field (rod will not re-engage for 20 feet)

When rod works again, he loses his grip & continues falling :extra1:

A spell then teleports his armor, amulet, bracers, and necklace away from his body (higher level version of Teleport Item, I allowed no save for this version)

A targetted Greater Dispel (Level 15) then wipes out his buffs, and his ectoplasmic armor.

Then he hits the floor in a room 30 x 50, with a huge giant spider waiting for another meal, and doors at either end.
:devil:

Fortunately for him, several other party members arrived after dealing with the Lurkers upstairs; when he finished making his secondary saves, his strength was at -7. :D

and this is where we will resume next session.

Joe_cool243
07-02-2003, 08:06 PM
wow that's evilest thing that D&D probably has ever seen........

WarhookDM
07-03-2003, 05:11 AM
No it's not. However, my traps anymore run along these lines. There aren't many of them, but the ones that exist tend to be more challenging. Of course, I'm DMing a fairly high-level campaign (9 PC's ranging from 14th to 17th Level), so the challenges must be fairly high.

Wait until they run into the Derro Wizard :D . At 12th level, he will mess up this party. His first spell will probably be Mind Fog, which he will follow up with Dominate Person, followed up by a whole bunch of other Will Save spells. . . gonna be ugly.
:devil:

WarhookDM
07-05-2003, 11:57 PM
Also, my apologies for getting off-topic.

I always thought that an animal companion worked much like a familiar; that it gained HP and additional powers as its master advanced. Am I wrong here?

pixsye
07-08-2003, 06:56 PM
*flips to page 173 of her PHBafter checking out page 35.* So, no, it doesn't "level up" with you. It's just a normal animal who you've befriended with a spell. It doesn't do anything special (unless you taught it one of the tricks it mentions - or something like it). Sorry, *closes her book.* but that's what it says. If you're DM is particular kind, s/he can treat the animal companion as a familiar and give particular abilities to your companion, but without the grace of your GOD (game operations director) it wouldn't work out that way.

pixsye :angel:

WarhookDM
07-08-2003, 10:00 PM
Well, I'm not surprised. I haven't run a ranger or druid in 3rd ed. yet.

pixsye
07-08-2003, 11:17 PM
Yup, yup, yup...I'm sure it's changing again with 3.5, but I'm a quick study and I'll be able to keep up just fine. ^_^

Now that I think about it, 3.5 should be available this month. YAAAY! I'm getting my book the day it's available (I've been on the list now for like, six months). Yeah - so that's the way it works. The should really stop changing such important things. Although, I'm looking forward to checking out the newest feats, spells and skills they've added to the books. I'm also curious to see what they've done to the DM's guide and MM and wonder how difficult it will be to use my Savage Species, Fiend Folio, Monsters of Faerun, Psionic Handbook and various other prints (especially my Book of Vile Darkness and my Manual of the Planes - along with my Deities and Demigods - that's kind of important to a lot of my campaigns). Oh - well...I'll just have to wait like, another week and see. ^_^ I enjoy being patient.

pixsye :angel:

WarhookDM
07-08-2003, 11:25 PM
We do not look forward to 3.5 in our group. The only book we are going to buy is the monster manual (for the tactics). As far as the PHB goes, from what we have seen online, they have nerfed too many things, and not addressed some of the truly unbalancing problems within the classes. (for instance - Rogues are, in our opinion, seriously unbalanced - but that is an issue for a new thread). Many of the spells they are 'fixing' in the wrong way, &/or for the wrong reasons. For example - 'haste'.

Melasoul
07-29-2003, 03:11 PM
I have found a great way to deal with power gamers... OK, create an empty room that closes once the power gamer enters. Put some well known magic items in there like bracers of armor or something like that. The item is a false but it won't matter. When the character reaches the spot where the items is the floor falls out from under the room then the ceiling opens and starts dropping dozens of gelationus cubes. You can't fight them if you are always swimming in them and they eat everything that isn't completely metal. Also, should the rest of the party arrive then they have to blast through like 5 layers of gelationus cubes just to get to them...

WarhookDM
07-29-2003, 08:57 PM
That's just EEEVIIIL, dude! :devil: :D