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pixsye
08-25-2003, 08:40 PM
Where One's Loyalties Lie
Adventure 1:
The Eye of the Sun published by Wizards of the Coast

In the heart of the city, a crowd begins to form as a venerable sage takes his sit on an old tree stump that held the loudest beggars and most intriguing speakers. The words of a story began rolling off his tongue, but the look in his eyes was as though he had seen of what he speaks, for himself.

-------------------------

Time of the Sun
. In these ancient days, Ssh'rik was the mightiest Lizardfolk shaman of the Khud-Al Jungle. One day, he received a vision from his deity, Semuanya, directing him to raise a mighty temple. So the shaman taught his people how to cut stone and assemble it into sturdy walls and together, they crafted a temple worthy of their deity. They named the structure the Ziggurat of the Wrathful Sun.
. Semuanya was pleased and he blessed his people. The Lizardfolk's population grew quickly and they conquered lands near and far to build a mighty empire that stretched for hundreds of miles. The Lizardfolk moved outward to settle their new lands, leaving only a few of the most devout worshipers to tend the temple of Semuanya.
. The Lizardfolk venerated the sun as an incarnation of their deity and many symbols were made in its honor. Ssh'rik himself crafted a special representation of the sun in the very top of the Ziggurat - a series of mirrors and lenses that magically trapped the sun's rays and provided light even in the dead of night. He called this device the eye of the sun and its power was so great that it could focus the energy of the sun on a distant target and set it afire. Several of the abandoned Lizardfolk villages near the temples were accidentally destroyed in just this manner.

Time of the Blackened Moon
. As the Lizardfolk's empire grew, so did their pride. It is said that Semuanya grew angry at their pretensions and withdrew the blessing of the sun from the land, plunging it into unending darkness. Another temple, called the Temple of the Blackened Moon, was constructed beside the first and magic items were created there to preserve the light as the eye of the sun dimmed, then finally darkened for good. But the efforts were for naught. The cold-blooded Lizardfolk, so dependent on the warmth of the sun for their energy, eventually had to withdraw into a state of torpor.
. The slaves that the Lizardfolk had taken from the conquered lands rose up in rebellion and slew all of their former masters that they could find. Ssh'rik too, fell in this revolt, but the eye of the sun remained safe, since the primitive slaves could not figure out how to get inside its secret room at the top of the temple to destroy it. In short order, the empire was gone. The few remaining Lizardfolk withdrew into the forest to wait for the return of the sun.

Time of the Rising Sun
. Eventually the sun did return, bringing life back to the land. But the Lizardfolk had retreated too far into barbarism to reinstate their empire. The descendents of those original Lizardfolk now lived like animals in the jungle, gazing with superstitious awe at the sun that their ancestors had worshiped.
. But all things move in cycles and at last Semuanya sent another vision - this time to a Lizardfolk shaman named K'zzal who earnestly prayed on behalf of his people. The vision instructed K'zzal to find the Ziggurats of Ssh'rik and restore the eye of the sun. By its guiding light, the Lizardfolk could at least reclaim some of what they had lost.
. Guided by K'zzal, a contingent of Lizardfolk located the old temple, which was now overgrown with vegetation and set about clearing access to it. Inside the temple, K'zzal found the eye of the sun in a secret chamber. Guided by his deity, he performed the rites that would eventually restore it to its former glory. Now, as the eye slowly flickers to life, it occasionally casts a brilliant ray of light that can be seen for miles around.
. Humans and other Humanoids who have built villages along the outskirts of the Khud-Al Jungle gaze in wonder at the strange light that emanates from a hilltop in the distance. As the power of the eye grows, so does its destructive capability. Several buildings in the Human village of Tooj-Reh have already been set ablaze by its mysterious rays.

-------------------------

The old man rests his breath and gazes upon the crowd.
. The people of Tooj-Reh are desperate to discover the source of these mysterious fires, which seem to occur when the strange light is at its brightest. They have sent expeditions into the jungle to investigate, but none have returned. If anyone would be so brave as to accept this mission, they must venture into the jungle, win their way past Lizardfolk patrols, and find the twin Ziggurats. Once there, they must defeat the Lizardfolk who guard the towers, including K'zzal himself and take down the eye of the sun so that it can menace the town of Tooj-Reh no more. But alas, no man nor woman has been so brave as to rescue that poor town.
The crowd jumps and cheers as the sage's story was one of the best they had heard in a long time. Surely, he has come before the festival begins in ½ a year's time because with the Arcane Challenge and other contests and games and food, he would have no allotment to tell his simple little tales.
While the huddled bunch scuttled away quickly, the tired sage turned slowly and began to walk away from the masses with a look of disappointment on his face and the appearance of heavy burden on his soul and heart.

pixsye
08-27-2003, 04:11 AM
. In this game, I am GOD (Game Operations Director); not the player, not the character, me. I merely describe what goes on around (including the scenery, structures, people, animals, etc.) - you control your own character to its fullest extent. If you don't make anything happen, then it'll be a boring game; if you do make something happen, prepare for whatever may come next.
. I will allow all races from the Player's Handbook and their counterparts in the Monster Manual with the exception of Drow. I will also allow the races from the Oriental Adventures Handbook and the Arabian Adventures Handbook. If you decide to play a race, be prepared for an ECL that may be accrued. In addition, I allow all classes from the Player's Handbook, Oriental Adventures Handbook, Arabian Adventures Handbook, and especially the Psionic Handbook.
. I do not expect to see character concepts on this thread - PM them to me. You can describe your character and what s/he is wearing or carrying, but you cannot describe his/her strength or dexterity as you cannot describe your own. I'd like to not see OOC, but the only thing I can do if you take part in this is give you a warning. After too many warnings, however, I will be forced to ask a moderator to step in and hopefully correct (by deleting the OOC comments or posts or by removing you entirely from this thread) the problem.
. Even though this is Dungeons and Dragons 3rd/3.5 edition, we will be doing more role playing than roll playing. I do understand, however, that die rolls are required sometimes, and for that reason, I prefer all rolls be made through Irony Roller (http://www.irony.com/mailroll.html) since it e-mails the results to me (pixsye@hellokitty.com). Also, I require a minimum of 10 - 15 lines per post with decent spelling and grammar. Again, if excessive request denial is happening, I'll see how wonderful the outstanding mods can be in correcting any problems I find.

. Now then, every character (no matter the class or race or social status) starts out with 100 gp to purchase everything they own. That includes clothing, food, weapons/armor, mounts, etc. If I don't receive a PM of what your character has, s/he does not have it. On character creation, no magic or psionic items are allowed - don't ask, the answer is NO!
. Also, as with many DMs IRL, "give a little to get a lot" - that is, if you take a flaw for your character, you may be able to get a rather pleasing advantage. The flaws can be anything from a mental/physical/social disability to something simple like a phobia or INEPTITUDE. For those of you who don't know this word, it means you are not skilled; your character starts with 10 INT and speaks only Common (no matter the race or class) and cannot read or write - said character also gains no skill points at first level, but increases by 1 every level thereafter in any 5 skills available to him/her. Once these five skills are chosen, they can be increased to a maximum of 10 ranks and the character no longer gains skill points until 17th level (at which point the maximum is 20 ranks).
. A very good question I've already been asked, "do you play Psionics are Different rule?" YES! A magic user is not skilled in the area of "mind over matter." Likewise, a Psion is not trained to protect himself/herself from magic. The way these classes are taught their gifts (or learned as with the Psion and Sorceress) is entirely different and cannot be assumed to be remotely similar.
. Magic users and Psions - you do not start play with a familiar, animal companion or psicrystal. You must acquire these things through game play so I know you understand the concept of your companion and that you don't disregard it as most players do. This game is designed for new players so I can get used to DMing online and for this, I go by most of the rules in each book. If a spell calls for a component (like a piece of blue string or a religious relic - jade circle, for example), that component is required (or a spell component pouch which houses all materials needed for spells).

. For each character submission, I would like to see -• Character Name:
• Class:
• Race:

• Stats: STR ( -- ) . DEX ( -- ) . CON ( -- ) . INT ( -- ) . WIS ( -- ) . CHA ( -- )
• Physical Description (including age):
• Historical Description:

• Items/Gear Carried/Owned:
• Feats/Skills (including languages spoken):

waspwriter
08-28-2003, 02:32 PM
Shren listened to the old as he spoke, the old man seemed so sad. The dust from the road that still clung to his armor seemed to contrast with his hair, which was clinging to his head like a silver mist. Something about the story captured his imagination; maybe it was the thing at the top of the pyramids. As the man turned to walk away, Shren hurried to his side. "Excuse me elder. May I ask what makes you so sad when you speak this story, or how you know so much about the monsters you speak of?" His brown eyes sparkled with excitement as he spoke. How would it feel to be battling these creatures? How strong were they? What was their magic like? He wanted answers to so many questions. He would have to find out. Yes, He would go seek their temple.

Althena2003
08-30-2003, 04:47 AM
Da'Landra, stood at the edge of the stump listening to the old man speak, her robes of silver and green billowed in the breeze, as did her long, auburn hair. She looked around at the villagers, wondering if this time she would find the right man, "Could the old man on the stump be the one?" she thought to herself. Da'Landra, waited patiently for the man to finish speaking, as the old man stepped off the stump, "Sir, Sir, may I have a moment of your time?" "My name is Da'Landra, I am looking for my Mother and Brother,Talend, I was told that a man of wisdom might be able to help me, would you be that man, Sir?"

pixsye
09-01-2003, 09:41 PM
The wise sage turns to Shren with his cold, gray eyes nearly in tears. Perhaps the brilliance of the sun has started their watering glands, but one with close inspection would see clearly, that they are of joy and relief.

-------------------------

. I come from the city of Tooj-Reh. This is why the story is still so fresh in my mind. I dream nightly of salvation and have traveled to many countries and even more cities so I may find a true hero to rescue my home town. Is what you say true? Will you assist me by saving Tooj-Reh and defeating the Lizardfolk and their shaman? I do not have much money, but I will reward you, this I promise.

. Tooj-Reh is a rough-hewn frontier town that sits on the edge of the Khud-Al Jungle, a wild, untamed rainforest that stretches for hundreds of miles through hilly terrain. A few settlements have grown up around the edges, but its depths have never been fully explored.
. Despite the relative proximity of the Ziggurats to the town, it still takes three days to reach them. The townsfolk are loath to send anyone along as a guide since we have lost so many young people already to searches for the light. Thus, you must rely on your own skills to find the Ziggurat of the Wrathful Sun.

. Should you accept this task, I trust you would purchase your own equipment required. Naturally, something sharp to remove brush and shrubs in your way would be needed as well as adequate climbing gear. There aren't many animals left in the forest, so you may want to pack nourishment as the days lack for food and water can be many. I can speak with the shopkeeper of the general store to see about getting you a discount on anything you may need, but I can't guarantee it will be a great one.

-------------------------

The sage's eyes shift to a dawdling girl who seems interruptive but understands the longing of family. As his balding, long white hair blows rapidly in the recently increased speed of the elements, he assures Da'Landra that he does not know of the two people she speaks and without knowing more of her past, cannot truly agree to the fact that he may know something of their whereabouts.
. I apologize, child, but I cannot promise something I do not know. Perhaps my tutor and longtime friend, Armal, would be of better assistance; he, unfortunately, was sent into the Jungle and has not returned. I am sure that with his many resources and great intelligence, that he is surely alive today. If you could bring him back to Tooj-Reh, he would be able to give you a much better reward than I. Please, will you go with this young man to the Ziggurats? Surely, he will need all the assistance he can get. You, too, will be rewarded with him.
He turns again to continue down the angry road as the winds increase in speed and begin uprooting small shrubs and bushes. The people of this city seem to know of the goings on and run quickly to safety and shelter before the storm arrives.

waspwriter
09-03-2003, 03:25 AM
A man of wisdom, could he know about what he is, about what he could do? His train of thought was broken as he noticed the man turned to go. " Elder can you tell me anything about the jungle, or what Armol looks like?" leting out a sigh as he hurried tword the inn. he might be able to watch the wind from a window.

Blixa
09-10-2003, 01:01 AM
A youth stood in the back, rapier at his side, his clothing ragged and patchworn. He held his long brown hair in a ponytail, and his eyes glimmered with intelligence and determination. He kept his arms folded, he kept quiet for now, but he watched the old man intently, drinking in every word of the story.

pixsye
09-16-2003, 03:07 PM
The Sage, upon entering the warm, secure shelter of the Inn of Grace, looks outside at the young man who appears to be nothing more than a stray traveler. Paying no further attention to the almost suicidal boy, the Sage holds the door open for Shren and Da'Landra in hopes they decide to enter away from the harsh elements.

After both young people enter, the sage lets go of the door and listens to the sharp slam behind him as the increasing winds thrust the wood forcefully toward the inside. A barmaid calls out to two younger boys, tall and strong-looking, with black, curled hair, like her own. With the bellow of a loud voice the boys lift a large, darkwood plank nearly three feet thick, seven feet tall, and five feet wide from downstairs. They carry the plank towards the tapping of the inn's walls and place it to the side in case they need to make sure the wind doesn't rip the simple, warped door off its hinges.

Her face turns red from the cold and is round and scrunched with her lips curled under to form her wide open mouth. The winch calls out in a grande chuckle revealing a large open space between her two foreteeth on the top row. Her tiny, black eyes are almost unnoticable behind their squint, but they still show great hardship and wise achievement. After cleaning off a stool with a worn, could-be-clean, soiled rag, she motions for the newest tenants of the inn to take a seat.

The old man continues to a freshly cleaned barstool and sits. His tongue is unknown when he speaks to the barmaid, but the language is clear and soft. She turns to a rusted cabinet, the only one like it behind the bar, opens it carefully watching over her shoulder and quickly locks it again as if she were trying to hide something or perhaps keep someone safe. He grabs her hands and cups them in his own to exchange whatever she may have withdrawn.

-------------------------

. Come on in ya'll. Take a load off and buy something to eat and drink to warm your body. Here, sit here at the bar so I can have a good look at'chya'. I've only one good eye, y'know, and can't strain it too much or I might just have to make my boys do all the seein' for me.
. I'll be needin' to lock it down soon if the wind keeps up this way. I'm sposin' I won't give it more than about fifteen minutes or so before every building in town shuts its business tight. My boys can take care of all the safekeepin' o' you folks! Don't you worry 'bout a thing, just keep on livin' and drinkin' and payin'. For only two gold and five silver a day, we've the finest inn & tavern around for weeks.

. Enter children, enter. We can further discuss these topics inside, here, where it is safe. Now, Boy, you ask about Armal - How should I describe him? Well, he's taller than I am, that's for sure. The dear man is some six feet in height, but he's incredibly light. You'd think he was an Elf if he wasn't so tall. Ever seen an Elf, Boy? They've got pointed ears and their quick and light on their feet. I know they're not so common around here, but you'll see them for sure when you reach the country's borders.
. His eyes are a blue sort of gray but that doesn't matter much since he hardly looks anyone to the face. Dear friend...Armal is full of hair, thick and wild. He doesn't believe in grooming the auburn, shortly-cut mop; he wakes and it's ungroomed. The only really noticable difference between him and any other man is that he never wears color and that he's never dirty. You'll find it strange to know that he can't be dirty. I've tried throwing the remains from my horse's dinner at him and it did nothing. I think it's magic, but that's so rare in the world, that I can just put those thoughts out of my head. Besides, if it were, he'd have taught me by now.
. As far as the Jungle, I've told you everything I know. There really isn't much else to say. I've never been there myself, and don't think I'd like to. All I know is the stories that have been told me by those who were playing there before the light in the sky appeared. It was Armal who told me the legend of the light. I trust everything he said is true - I've not found him to be a dishonest man; all the facts reveal themselves eventually.

---------------

He orders a drink of water and raises his hand over the glass. Its color changes to a dim red before he begins drinking. With one swift, fast gulp, he downs the glass and stands to go to the window. Looking outside, he sees a young man, almost a boy, standing where he told his story. The sage then begins to speak silently to himself as he stares out the large, open pane of thick glass.
. The quiet type I see. He looks to be nothing more than a homeless boy - or a run away. What's with the weaponry I wonder. Things couldn't have been so bad for him where he stayed. I should invite him to join these two on their journey. Perhaps they can help him along his way if he's heading in the same direction. He should get out of that weather unless he's trying to kill himself.
The sage closes his eyes for a brief moment then realizes the lights for most every building are out. The wicks may still be lit, but he can't tell since their doors and windows have been boarded over. He's pushed aside as the two brothers lock and board up the windows so they don't break inward. The sage thought to himself that if the boy didn't have anywhere to go, he should hurry to the inn; it appears to be the only place left.
As though he never entered with someone, the wiseman walks to a table and joins himself at a booth where the red cushion is much more comfortable than the hard, wooden stools. His body seems to be relieved to sit on something so enjoyable. He glances towards the entrance as the two boys lift the plank to place it over the door where they can secure it safely.

. Okay, people, I've put it off for the first couple of posts, but I'm sorry, I have to enforce this. I hope to see at least a minimum of ten to twelve lines. If you can't figure out what to say, just add more detail to your physical description by saying which eye twitches or how your hand moves. I'd much rather see more detail than a post of four lines. If that's no good, just have your character do something else. Please have fun and don't make the mods need to step in.

Nikara Mico
09-23-2003, 05:29 PM
A naga with wings flys up
"Hello"

pixsye
09-29-2003, 04:40 PM
Since this thread pretty much died, I'll be trying it again in the (open) Fantasy forum at Where One's Loyalties Lie (http://forums.rpgchat.com/showthread.php?t=29117) for anyone who wants to continue -- actually, start.

. I'll be starting over. It's my first game, so I apologize for those of you who didn't have any fun and I hope you would stick with me just one more time and see how things work out in a larger forum.
. Thanks everyone who played appropriately and especially thanks to all of you for giving me a chance.

pixsye :angel: