View Full Version : Making new RPG and looking for ideas
Mr_Hackman
07-15-2004, 03:51 PM
I'm making a new tabletop RPG Called Hexix. And I could use a hand coming up with ideas I need a character that is not listed below.
CLASS/CHARACTER TYPE:Mage (Earth, Fire, Water, Sky, Light, Dark), Theif, Archer, Warrior, and Bard.
Please nothing that is basically simalr to somthing i have here already such as Ranger, Monk, or Cleric. Thanx.
PS I'll also post the complete rules when finished.
Mr_Hackman
"42!"
-Deep thought, The Hitchhiker's Guide to the Galaxy by Douglas Adams
Twilight
07-15-2004, 04:23 PM
Whoa! Hold on. This is way too vague. What is the basis of this game? How is the world set up? Is this a D&D/LotR clone?
First off, whats your theology? Is this an active polytheistic settup, like standard Dungeons, or an inner-self spiritual mysticism, or monotheistic, or more of an Eastern "naturalist" thing? Is whatever divine presence there is active in the world, passively assisting its followers, or simple faith with no concrete following? Or does "light" magic cover it all?
And psionics. Thats always a good balance, allowing none magi to have some supernatural powers without treading in arcane territory. Or this can simply be another aspect of magic.
You have Archer and Warrior, but want to avoid the common concepts, like Monk, Barbarian, Ranger, Paladin, etc. But why have something as specific as Archer when you're disallowing everything else? I would say to either invent more specific classes, or make Warrior more general and flexable. Example: in D&D, Ranger, Monk, and Barbarian could be recreated as Fighters with specialized feats. The same could go with Druids and Clerics, and Wizards and Sorcerers, and Bards and Rogues. Pretty much, Mage, Warrior, Rogue (or Thief), and Priest/Cleric is all you really need. Everything else is just a specialization of these general classifications.
Heck, you could go without classes all-together, and just make every ability buyable, like the feat system. You could have Spellcasting, Swordplay, Stealth, etc., as individual skills with varying levels, sub-skills, purchace prices, and so on. Complete player flexability.
Are there other races? Its always good to have eash race enclined to a spefic class, especially if the race isn't very attractive to play. If it wasn't for the Barbarian class, there really wouldn't be any need for half-orcs.
This is so wide open. I think we need ALOT more info to be able to help you out.
Mr_Hackman
07-15-2004, 04:56 PM
Okay sorry bout that. 1st this is more of a D&D clone than anything. i figured that the rules for D&D were a bit to complex for me (I'm lazy and creative. A potent combo) so i decided to make up an RPG from scratch, and keep it as simple as possible. I'm still in the process of devolping combat and create-a-character so i can't give you much background about the world but it is a generic fantasy world. walk around, kill things, get gold, buy items, walk around, kill things . . . etc. Nothing divinity wise yet, as i said the world is still a work in progress.
Here are the races so far (might add more if nessary): Human, Elf, Orc, Dwarf, Centaur, Faun, Drow, and Giant. As for why only sertain character classes it seems to me (If i am wrong, please forgive my lack of RPG knowledge) that the ranger, is basicly an archer that can track things. And a monk is just a not as powerful white mage. Another reason i didn't want these is the same reason I didn't want Psyonics: For psyonics it's like another brand of magic. If you want magic you have to pick the mage. not another character that can hit things with swords, shoot arrows and do Psyonics. That character would be like the warrior/swordsman, the archer, and the mage all rolled into one. And so then that kind of character would almost always be the one picked. I could make a set of spells just for that character and a different one for the mage, but as I said I may be creative but i'm still lazy (potent combo). Not to mention I wanted to keep this thing simple.
I like the Barbarian tho. might make him the generic, sma****hings, beat-up-things, very-low-intelligence, character.
As for making abilities buyable. I like the idea but it wouldn't work for this game. Maybe if I make another one, that could work. Or I could make a different version with that option.
Does this help?
Mr_Hackman
Psynergy
07-15-2004, 05:41 PM
Good Job... you can use the edit function now. YAY!!!! Alright for my system which I just called 'Adam's System'. This is how we did things. You see you and me just about had the same idea and did about the same thing.
Attack:3d6
Defense:3d6
HP: (3d6)*2+d6
MP: Same as HP
???? Does each character have a set element or... what?? Please infrom me on that subject.
(They do have a set element)
I would do it ona percentage base
Like say they have -20 Fire Resistance. This would mean that if an enemy mage shot a fireball at the character it would recieve damage * 20% = total damage. There is a thought. And it would be the same for defense. You would block 20% of the damage if you had a +20 score in that category.
I would then leave everything except thier set element as zero.
Set Element: I would roll a d20+d6 for a positive score.
Opposing Element: Same as set but backwards
Dark: Same as set backwards
But that is my opinion.
I would do something like that for stats.
http://forums.rpgchat.com/showthread.php?t=40293
thats where the old one was found.. not my system but Mr_Hackman's previous thread. Arachne got mad at him and well... thats never good.
Also Mr_Hackman if you cant tell WE NEED MORE INFORMATION!!!!!!!!!!!!!
Thanks.
~Psy
Mr_Hackman
07-15-2004, 06:36 PM
Note this is the edited down version due to the fact that only people as nuts as me could understand it. If you want the origional then i'll put it up on a different site at a later date when I get a chance
Character creation:
Step 1: RACE
Roll 3D8 and pick one of the three numbers you rolled. If you pick 1 then you are a human. if you pick 2 then you are an Elf. If you pick 3 then you are an Orc. If you pick 4 then you are a dwarf. 5 makes you a centaur. 6 makes you a Fawn. 7 Drow. 8 Giant.
Step 2: CHARACTER CLASS
Roll 3D6 and pick one of the numbers you rolled. If you choose a 1 you are a mage. if you choose a 2 you are a theif. if you choose 3 you're an archer. 4 makes you a warrior. 5 is a bard. 6 is a Barbaian.
Step 2.5: ELEMENT (NOTE: only do this step if you are a mage)
Roll 3D6 like last step and again pick one. If you pick 1 you are an earth mage. Pick 2 to be a water mage. 3 to be a sky mage. 4 to be a Fire mage. 5 to be a light mage. 6 to be a dark mage.
Step 3: Gender (DUH!)
Step 4: Hitpoints (aka HP)
Roll 4D10, pick one, and multiply it by 100.
Step 4.5 Mana (aka MP) (NOTE: only do this step if you are a mage or an elf. Or Both.)
Roll 4D8, Pick one and multiply by 100
Step 5: STARTING XP. (in this game you start off with some XP so if everyone in your party makes a character at the same time, they don't all start off the same level.)
Roll 2D20, pick one, and multiply by 5.
Step 6: Elemental immunities/weaknesses
Roll a D12. that number is the number of immunity points you have when you get immunity points you must immeadeatly use them by putting them in the following catigories: Fire Water Earth Sky Light and Dark. the more points you have in each section will determine the amount of damage you take from elemental attacks like fireball or lightning strike. You can also take points away from these stats if they are already at zero. Doing so will give you a weakness to said element, but you can make your other points even higher.
Step 7: SPEED
This will determine which die you roll to move across the board.
Roll 2D6 and pick one. If you pick 1 then you roll a D4 on your turn. 2 laets you roll a d6. 3 gets you a d8. 4 a d10. 5 lets you roll a d12 and 6 lets you roll a d20. I'll rexplain battle later because it is currently 12:30 AM where i am and i'm now going to go to sleep. Good night.
Mr_Hsckman
*End Of Line*
Psynergy
07-15-2004, 06:57 PM
Can you edit that so I can understand it slightly... please!?
Shinan
07-16-2004, 06:57 AM
If you want to make the game simple I'd suggest getting rid of all other dice than D6s because they usually complicate things (having to dig up all those dice from that box. Not to mention roll the right dice at the right moments).
Also why are class and race randomly decided? And why is Gender not?
And for a very simple game I'd get rid of XP and/or levels altogether.
Step 7: SPEED
This will determine which die you roll to move across the board.
Does this mean the game has a board? Or?
vilerwormchild
07-16-2004, 12:47 PM
1st this is more of a D&D clone than anything. i figured that the rules for D&D were a bit to complex for me
Get the first edition or ADND 1st edition (NOT 2nd EDITION, just say no to 2ed), they're the original RPG and much easier to play and quite fun actually, chracter creation takes barely five minutes and it's easy to DM on the fly. Good luck finding a copy though and good luck customizing them, they are tottaly different from d20.
Oh and why not try adding an original class like Air Ship engineer or Gypsy, with a deck of tarot cards instead of spells, RANDOM SPELL GENERATION, scary, exciting and completely idiotic at the same time.
Psynergy
07-16-2004, 01:31 PM
Oh and why not try adding an original class like Air Ship engineer or Gypsy, with a deck of tarot cards instead of spells, RANDOM SPELL GENERATION, scary, exciting and completely idiotic at the same time.
Hmmm....
Adam draws the jack of spades...
A flaming inferno engulfs him and devours his soul...
"Ahhhh it burns ... it burns...AHHHHHH!!! :extra3: :extra3: :extra3:
AHHHHHHHH"
That could be a very intresting class, I would not do random classes. Some people get really pissed when they don't have it their way. Or if you live in Britain because here we have... the pursuit of happiness.. *sigh* looks where that has gotten us. lol Anyway good job on the Gypsy class... we might need a unisex nae for it though..... maybe an sage... or something. I will go find my thesaurus the rp'ers best friend.
~Psy
Mr_Hackman
07-29-2004, 03:28 PM
I don't know about gypsy as a character class, but I might make a item called tarot deck that does random spell generation. Okay I'm good as far as races and classes go, but I am welcoming ideas for items and maybe various types of enimies. btw, psy, that random races thing was If you are compleatly new to RPGs, and haven't got a clue what the difference is between a Phenoix down and a Fireball. The only ones you can actually choose is Race, character class, element, and gender.
I am probably going to be off until augest 5th. Why does my teacher think its funny to give us a test worth 1/4 our grade at a random time? :!@#$%: GRR :!@#$%:
End Of Line
vBulletin® v3.6.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.