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Dresdan
03-23-2002, 07:21 AM
Ok I'm playing a level 7 fighter>>multied to a level 13 Priest of Thor. The most amazing and deadliest weapon that I have every used is the one this char. has it is the Hammer of Thunderbolts +3. I am High Mastered in it and have dumped 18 c.p.'s into my throwing proficiency. Which when thrown now is a 1D6 +9/+13. Also upon a successful hit the target is stunned for the entire round by a thunder clap. So as long as I win the initiative I can not be beaten. (I hardly ever miss with this thing) After I ht them they can do nothing as I beat them into oblivion. I also have a Ring of Returning for it. So after I throw it it automatically comes back to me. (D&D 2ed.)

What is your favorite weapon?

SkidiWili
03-23-2002, 08:05 AM
When I still played d&d I had thís elf berskerer. It was fast, strong, a bit frail and very insane. It still survived quite long and the GM decided to award him with a really special weapon. It was a ego vorpal halberd of parrying. My char would slice and dice just about everything in one round and it was quite unclear which was more insane, my char or the halberd.

Arata
03-25-2002, 03:45 PM
Well, I play 3rd edition, but my favorite weapon in that game was a Keen Vorpal Katana (masterwork Bastard sword). I used that on my Ninja of the Cresent moon (prestiege class) and he kicked ass, especially with my improve crit on it.:extra9:

Omigod
03-31-2002, 01:49 AM
Hmmm... It may just be my evil side speaking, but I think the Sword of Kas is my personal favorite...

+6 unholy keen vaporal longsword.
+10 bonus to strength
Intelegent (Int 15, Wis 13, Cha 16, Ego 34) chaotic evil
Spells 1/day:
call lightning (10d6, DC 14)
blasphemy
unhallow
1/week:
slay living

'course... it might just be me, but a sword with a critical threat range of 17-20 that decapitates its foes with a critical hit is amazing... especially if you have the feat improved critical which lowers the threat range to 15-20. Almost half the time people are being decapitated by the thing, and with a +10 bonus to strength, if they're not loosing their heads, by the end of the turn they probably want to.

Omigod
03-31-2002, 01:55 AM
If you really want to be a munchkin, however, there is an artifact in a game I'm playing right now that would make a character drool. It's called The Eye of the Storm, and basically what it does is allow for time travel. (I posted a story involving it quite a while ago... Doubt anybody remebers it.) An archmage named Dughall Jaytai created it over 10,000 years ago to undo an action taken by Corellon Larethian, but by doing so he almost destroyed the material plane (eg Dogma)... Now our party is looking for it, along with celestials, clerics, wizards, and infernal demons and devils... I figure that if there is an ultimate weapon, time travel is it. Think about it; using a full-round action, a character can designate a place in time that he/she wants to go to. Say you're fighting an Ancient Red Wyrm as a Lvl 2 sorcerer... if you have this, all you have to do is go back to when it's egg was laid and crack it.. (assuming you can get past the parents) no more Ancient Red Wyrm.

Dresdan
03-31-2002, 05:01 AM
Holy *****, what book is this in. I may have to buy it for our group DM!!!

RPG_James
03-31-2002, 04:03 PM
My and my friends are just started playing this, but i think the masterwork greatsword is a powerful weapon. It is with my Lv3 Kedgar, and at the moment i have a 2d6+4 damage roll!

Spike Beebop
03-31-2002, 09:34 PM
Dude you've gotta see the Shemishu swords...i told max to post 'em...just gotta wait till he's ungrounded!

SkidiWili
04-01-2002, 04:55 PM
Mace of sharpness is one of my favorites. And you don't need any books to get items. Just a creative game master. Even if there are all these all mighty items, no sensible GM would give it to the players. Especially if it allows free time travel and so on... A good GM makes a sword+1 feel like a great weapon.

Omigod
04-03-2002, 11:15 PM
SkidiWilli is right, you can just make up anything you can think of and implement it in your campain.

Dresdan,
If you're talking about the Sword of Kas, then it can be found in the DMG. If you're talking about the Eye of the Storm, I made it up for one of my campaigns. I wrote this really long example of making up artifacts, but the site refreshed on me and I lost it. Instead I'm going to post the background for my character in which I thought up the Eye of the Storm. Basically, if you want to create an artifact just remember: if it's powerful enough to be deemed an artifact, or even if it's just a really powerful magical item, then it will have a background. Think about it, if it's that powerful, then it has most likely been around for quite some time, and has been the object of dozens of quests and squabbles. I had to change the extension of the file from .doc to .txt. Just change it back when you download it. (If you don't already see the file extensions [for win ME, win 95/98 automatically does it] just go into the Tools->Folder Options in the menubar, go to View and unclick "Hide file extensions for known file types")

Omigod
04-04-2002, 11:37 AM
Oh, SkidiWilli. The Eye of the Storm is never actually going to be used. It's just the source of the party's adventure. It's not as if I'm going to give this thing to a currently Lvl 9 party. (Basically, whenever they finally get it, the campaign's completed) And you're right about the ability to make a +1 sword into an amazing weapon. If your DM describes things right, anything can be amazing, gruesome, scary, or (sometimes necessarily) pathetic.

Alaksandar
04-04-2002, 09:00 PM
My favorite weapon in D&D has to be the spiked gauntlets my level 10 dread pireate currently has. They collapse into two bracelets when they aren't being used and they're vorpral on crit hits, so if I roll a crit I automatically knock whatever I'm fighting's head off...its a bit wierd but fun 8)

-Alaks the Avalanche

Taron_Rivendell
04-15-2002, 05:39 PM
Ah cool weapons...well, I not going to say it's the most powerful weapon I know (Which would be my 28th level wizard/archmage/epics staff which doubles the power of my spells, not to mention is a major artifact) Because, well, their a special case scenario. Nigh hero-deity weapons shouldn’t count. I must say I like the Glaive. The Glaive is just the best of the reach weapons, and reach weapons are so amazing to use. Most people seem to forget them, but hey, combine it with Combat Reflexes, your taking out masses of kobolds like nothing. Stand your ground (say if you’re a Dwarven defender…) that a free attack right their because you threaten earlier, plus...he he he…whirlwind attack…Oh, I also gotta mention the Rapier. Just for the crit. I want to work on a Character with 2 keen rapiers and the Improved Critical feat…it’s freaken insane. You would threat on what, 12-20?

Arata
04-17-2002, 03:44 PM
Spiked gauntlets are peircing weapons, meaning they can't have vorpal.

Yeah, On my DragonDiscple/Sorc He has a basatard sword with Keen, a Scabbard of keen edges, and improved Critical bastard sword. Thats crazy.

Taron_Rivendell
04-17-2002, 04:32 PM
It dosn't really matter, all the rules are options. with a decent description, spiked gauntlets could be vorpal. I was in that same quest, and believe that it just acts as vorpal, so it would go through a persons head, or cut through the neck so bad it loped it off (Ever seen Princess Mononoke, and the arrows? it can work). Also, what was the crit on that? I don't think its bigger then 12-20, and Im not sure if 2 keen bonuses should stack...

Arata
04-17-2002, 09:00 PM
Yeah, when I tried that together someone did come up to me asking about it, though, I haven't yet read where it can't be done. You could be right though. It was a 13-20.

Taron_Rivendell
04-17-2002, 10:31 PM
well, I suppose its up entirely to the DM. I wouldn't allow it personally, but if it dosn't mess with game balance, very nice.

Hey, if that is allowed, you should try a similar crit stacking thing with a Scythe or gnome hooked hammer. crit of only, like, 17-20, but thats still quad damage 20 percent of the time. Oh, and a little rules question Ive been pondering: if you threaten a crit on an attack, do you automatically hit? say your sword rolls a 13, but it shouldn't be enough to beat the opposing AC.

Arata
04-18-2002, 03:18 PM
Well, I play under two dm's, one, if you get crit you automatically strike, the other, if you roll a crit, you have to roll again for Crit damage. Yet, you still get a regular hit on them.

Fallen Raven
04-19-2002, 12:31 AM
You all seem to go towards the bigger weapons, i can see advantages in that but. i still perfer my daggers. i play a 15/10 rouge/assasin and for me, there is nothing better then my 2 dancing daggers. my DM kindly allowed me to have these ans has wanted to take them away ever since. all i need to do is gett close enough to set them luse and possibly even score a sneak attack with a bow whle the demender is buisy... this is fairly simply when you have a +50 modifyer to move silently and hide.

Wedge
04-19-2002, 07:19 AM
vorpal keen edge scimatar of speed +4
isthe best in the game i think



__________________________________

:extra3: why the hell does Elminster get to boink
mystra every time she gets another chosen:extra3:




:cool: cool dude :cool:
Wedge

Mandrix
04-19-2002, 05:44 PM
My favorite D&D weapon would have to be my Double headed Double Bladed Orcen Battle Ax. (Know one But a Dwarvin Battle Eager would intentionally go near that thing.) it has a total of 4 Blades and each blade has a different spell on it. one is a +3 Vorpall Blade, another is a +3 Blade of Call Lightning, another is a +3 Blade of Fireballs, and the last is a +4 Blade of Godly Smiting. It also has a Spell of return of the handle of the Ax and I'm considering about putting a ring of Infinate wishes into the pomel. what do u think. Is this NASTY or what?!:extra1: :extra1:

Mandrix
04-19-2002, 05:47 PM
ohh I forgot it also has a partial rune on all 4 Blades so that when it's (activated it compines into 1 Ax w/all the spell combined/stacked). that answers the Stacking Question.:burger:

Fallen Raven
04-19-2002, 05:59 PM
someone went a little power crazy... the point of the game isn't to kill everything easyly then walk away... its to kill everything but add strategy, skill, and cunning... plus a little pain... then walk away with a maneating grin on your face... live a little... getting your ass kicked once and a while is fun, ecpecially if you get to rip out their windpope later. XD

-- dont let the bird scare ya!

Taron_Rivendell
04-19-2002, 06:36 PM
This, of course, comeing from the person who has a a +50 to hide and move silently checks...come on people, power dosn't mean cool. anyone can make a ungodly weapon that just wrecks anything. You just need to have a bunch of big numbers, Bobs your uncle. If you wanted to get that cheap, why not just throw in that axe from second edition weilded by the avatar of that god that instantly slays any liveing creature it hits, no save? Heck, shurikens are a really cool weapon, and they are practically worthless...he he he...unless you check out the feats I posted in the House Rules section for D20...

Taron_Rivendell
04-19-2002, 06:54 PM
blast...someone care to enlighten me on how to change my avatar? Ive tried to change it, but its not working, and I get that blue guy...

Fallen Raven
04-19-2002, 10:59 PM
yah, go to da controll panel dohicky. go to my options... i think its the second fromthe left.. in edits i mean... then scrool to the bottom.. youll see a brouse thingy... brouse yer HD and find a small pic.... then go to update.. change.. or whatever its called.. theres only 2 buttons at the button.. use the left one.. that should do it.. if not, then dont blame it on the bird.

--the bird has spoken... dont talk back

Taron_Rivendell
04-20-2002, 01:27 PM
err...I did that...it just shows this blue guy...

Fallen Raven
04-20-2002, 01:37 PM
ok then.. i dunno... but i kinda like da blue guy... and you better not be insulting him...!!!!

--here kitty kity kitty... yes thats it, just a little closer!.. zap! (harm spell) hahaha! you didn't know i was a cheric did ya!!! (then procedes to kick the living.... .... outta the cute little ...(tiger)

kulgar
04-20-2002, 06:23 PM
Please keep the topic on corse ok. If u need help with ur avatar goto a post that explains about avatars not here. Thank u veary much.:extra1: :extra1: :burger:

DM_Tony
04-20-2002, 07:30 PM
like i said my shemishu swords are the best!

peej
05-02-2002, 11:20 PM
rod of lordly might oorrrrr a wand of force...nothin like a d&d light saber



:extra3: fear me for i am your apocalypse:extra3:

Desperado
05-09-2002, 06:37 PM
Well I can't say D&D is my favorite game in the world. but seeing as I haven't the cash to go out and buy a different fantasy genre it's gonna have to do right? Haha.

I never consider my weapons under a power gauge so to speak. I balance them with the game world of course. Most importantly I try to match them with the character's personality. I'm not talking Class either. I can't stand class. In fact I've basically gone about houseruling 3rd. edition to unrelentless mutilations. Aright, perhaps not THAT bad but gimme a break eh?

So . . . some of my weapons. One that I always thought would be interesting was a Stealth Dagger. It never reflected light, never made noise, but the downfall was that it grafted itself to the users hand. I had one character with something like this once. The dagger had beautiful craftsmanship with intricate designs of serpents on the blade. The handle was wrapped in black leather for an added touch of darkness. A forewarning the character didn't take, heh.

Hmmm . . . what else? Of course, the +1 longsword. You don't have to have any ubernasty death-maim-kill weapon to make a blade feel powerful. Picture a longsword with elven runes curving up a bluesteel blade. The pommel is made of a shimmering amber and the rest is refined black iron. Beautiful right? and the only statistic is a +1 to initiative when wielded.

Third and last is a more magic oriented weapon. A staff made of an old dark oak tree. sheen and smooth to the touch. The hobbled roots at the top wraps around a silver sphere the size of a baseball. At the opposing end a small metal and cloth cap. Along the shaft runes are carved and painted in green. Once again we have a beautiful piece of work, right? Well I'm conservative when it comes to my magic users spells. This particular item gives the user 3 charges to cast his or her memorized spells through. One charge per level. The downside? Well it's damn attractive and since enchanted items are EXTREMELY RARE in my games this would be a prized posession to any black marketeer or bounty hunter.

Notice that all of them are intriguing, yet don't have ubernasty statistics? D&D was built off a war game so it's hard to effectly get any RP value out of it. But it's feesable if done with paitence, etc.

-Desperado

Von Evilstein
05-10-2002, 07:57 AM
OK, first post time...

I've seen a lot of posts here proclaiming the benefits of various highly magical weapons.

In my experience, the best weapon available has still got to be A Very Good Plan (with a Very Good Plan B in the off-hand).

But maybe that's just my cynical take on things?

Taron_Rivendell
05-10-2002, 09:45 PM
oh come on...most good plans tend to involve weapons. Unless your a monk...but thats not the point. Basically, sure, you can have a great plan involving tricking someone, and getting them just where you want them..now imagine how much more effective that plan will be when your pointman is weilding a keen vorpal longsword +5? Personally, yeah, I think plans should be the meat and potatoes of D+D. And getting into a DBZ power obsessive complex is pointless...But great weapons make for more intricite plans, and reward great planning. Ive awarded a brilliant plan involving tricking an ancient silver dragon into giving some prime treasure that should have been impossible to obtain, with a rod of withering, a longsword of speed +5, and a staff of life. if you are increadibly tricky, and you get nothing, its just kinda pointless. And having a signiture weapon is a nice story line piece...thats why I like certain weapons...lots of style, fits my characters well, a trophy piece, and just cool. I just don't like haveing a really cool weapon, and it doing very little. The best weapons are ones that compliment a character that you have created well...a mix of style and power.

Azin
05-25-2002, 12:00 PM
I have found a good use for 3rd double weapons. I have a gnome priest of Grumbar (favored weapon: hammer) using a pick-hammer, but he doesn't have two-weapon or ambi. The hammer end is holy, flaming, +3, and the pick (which does less damage and I never use [except to climb up a giants back, once]) is +4 defending. I attack with the hammer, and since I am wielding the pick, too, I always use the defending. It might be cheesy, and probably not orriginal, but my gnome really needed the AC bonus.

technique
05-26-2002, 01:34 AM
I like using two weapons, personally. Ex. 2 scimitars, 2 katanas. I also like using a Katana set, Katana and Wakasachi. I don't have particular stats for weapons.

moonlightblade
05-28-2002, 06:07 PM
i had a bladed bow it was alongbow made of ironwood with 2 steel sword blades about 2 1/2 feet long so you can use it as either a double bladed sword or a a bow it is helpful for a quiock switch no attacks of opertunity

Dark Dragon
05-31-2002, 09:29 PM
BLADE OF DARKNESS ALL THE WAY!!!
oxxxxxo)===============================>
IT ALLOWS YOU TO HAVE WAVE OF DARKNESS, A TERIBLE DARK ATTACK, YOU NEED 6/6 TO BLOCK, ALMOST ALWAYS KILLS THE FOE.:extra1: :extra1: :extra1: :extra1:

themonkeyoffire
06-04-2002, 07:10 PM
6/6?

Vigilante Drake
06-05-2002, 09:01 AM
My favorite lower level weapon right now i the quarterstaff of quickdraw +2 for my monk. It a little bar and ya just flick if and it extends. ooo boy

Vigilante Drake
06-05-2002, 09:02 AM
word up ni love hard twinks

SkidiWili
06-05-2002, 09:11 AM
After last weekend's gaming session my favorite weapon has been dirty butter knife.

Seraphim
06-05-2002, 09:24 AM
We had an adventure where no one had any magic weapons and we were fighting a juju zombie, so we pinned it against the wall. The only thing we had that we could use was a spoon that turned everthing organic (can anyone remember what its called?)to gruel so we ate our way through a family sized zommer!

Taron_Rivendell
06-05-2002, 11:45 AM
he he he...I remember having a book of antimagic that our party opened (blast that book...it got a high level wizard, many PCs, and came very close to killing so many people its rediculous...) around a Ju Ju Zombie. It was funny, my 1st level elven wizard started throwing a grappling hook at it, tripping him, and dragging him around the room untill it was out of range. And he had a Dexterity of 6...man, that wizard has alot of stories...and now he has become a diety...

Aerric
06-10-2002, 07:40 AM
I personally like my dagger from a 2nd ed campaign where I was playing a wizard with a witch kit. It gave me the ability to take out any organ of person that I or the dagger so choosed. Of course, my will was being bent towards a pitfiends doing, but hey, it was fun anyhow. Really sucked for a guy when I back stabbed him and took out his heart and threw it away in about four seconds.

Falco
06-11-2002, 01:43 AM
I always liked my holy avenger. Nothing better to strike fear into hearts of evil's minions, i say. But thats just my personal fav...

Azin
06-15-2002, 10:47 AM
Hammer of thunderbolts kickes *ss in 2nd, s*cks in 3rd

Taron_Rivendell
06-15-2002, 07:42 PM
oh, I got a great second edition weapon. Forget the name (thumb mans axe, or something. In encyclopidia magica.) Its a incredibly scary axe that dose 20d4 damage (DM changed it to 4d20...something about too many dice rolls...) and forces the person struke to save or be incinerated, and instantly killed. I think it was also a plus 3 weapon, and weilded by an avatar. We had a Minataur who became kind of a kingdom named Freedale who found that axe in Ravenloft. Scary, scary stuff. Oh, and you gotta like Demeters bow. It made a tree grow out of the persons wound!

††††††
06-18-2002, 12:04 AM
If anyones interested IN DMIng or playing in a freestyle game (NOT A STORYBOARD) then they should post on my thread

Taron_Rivendell
06-18-2002, 07:29 PM
oh, nice. where is it?

moonlightblade
06-27-2002, 01:02 PM
another weapon that i have liked and favored morningstar. i know its a very basic weapon but i had to face these skeleton warriors and my sword would have only done half damage but bludgening weapons do full on them and i was low on life so it really helped and basicly saved me

moonlightblade
06-27-2002, 01:05 PM
the weapon i have favored of resent is the morning star because i was fighting these skeletons and my sword did only have damage and a bludgeoning weapon did full on them so it really worked out and they work well against anything living and solid like

Sarge7000
07-04-2002, 06:46 PM
10-foot pole
(that all i have to say)

Sarge7000

Nataku
07-05-2002, 02:09 PM
I've always rather liked the warfan, just for novelty's sake. But in my own experience, I tend to use Greatswords. Only, however, because every single charicter I've ever played that could use one effectily (and one who couldn't) has found a powerful magic Greatsword. Two were Frostbrands, One was a powerful minor artifact called Feindbane, and one was a +2 Chaotic Brilliant Energy Greatsword

Rogue Light
07-31-2003, 02:37 AM
My fave weapon would have to be my Thundering Katana +4. I like the Katana because it is lightweight and powerful. And my DM also adds my Katana specialization to my fear bonus with intelligent beings!!! But mabye it's just my DM... Oh well, screw it, I love my katana!

nautyvampyregod
07-31-2003, 03:29 AM
I have to point out that if you design a character for something, find the best weapon there is for him and equip it. If you want someone immune to ranged attacks- quarter staff of alacrity, you get unlimited times per round to block and ranged weapon (even magic missle) of course its an epic level weapon.

I know its off subject, but about the keen and piercing thing-it works on both, the leader of the silver ravens from forgotten realms, has a keen rapier-piercing, and the spell keen edge- works on both piercing and slashing. about the threat range. If you have say a long sword that has a crit range of 19-20, if its keen, it goes to 17-20 right? if you take improved critical it doesnt double the range of the new numbers. It goes from 17-20 to 15-20. it only increases by two, not four. so its almost impossible to have sonething with a 13-20, accept for bladed gauntlets...at least thats the only weapon weve found.

waspwriter
07-31-2003, 01:40 PM
I like the chain, becouse it can be used as a reach or a double and it is easy to find in a dungen that you are held in. folowed by gloves for a monk that way you could get the gloves enchanted for use in unarmed combat, and if you have spikes on them you can get a wounding effect.:devil:

Emiko
08-01-2003, 12:24 AM
Battle Fan! all the way!!! ^_^'''

Yuji Hanbidge
08-01-2003, 10:33 AM
My 3/1 Druid/Ranger, Granthorn, had the most bad-ass weapons ever. He had a pair of Gloves of Storage, each one with a rapier inside. One of them was a master-work, the other a +1. For a free action, he could draw or return them, which was excellent. We got captured by some Bugbears, and everyone else had their weapons confiscated. Of course, they didn't know I was wearing my Gloves of Storage, stupid Bugbears. We let them capture us, so we'd be taken before their chief, so we could take him out. Anyway, when we were brought before him, I cast a quick Entangle spell , which myself and the Monk in our party managed to keep clear of. I drew my rapiers, and we both just took out the chief with no trouble at all.

Has to be said though, Monks have it best. I mean, unarmed, the Monk was doing more than enough damage. They are the best weapons.

NytWolf
08-03-2003, 11:05 AM
heheheh Screw the big weapons...

I'm working on getting a +5/+5 Vorpal Keen double Scimitar for my Assassin/Barbarian Half-Fiend.... And next level, Improved Crit is an available Feat... 12-20 crit, lop it's head off, and if I don't crit, if I'm not raging, 1d6 +9, if I'm raging, 1d6 +11... Oh, yeah... Death From Above feat, as well... Nobody's gonna wanna screw with that assassin soon... ;)

pixsye
08-15-2003, 07:03 PM
My favorite weapon is my pixie, Pixsye, who's a Psion: Savant. The deadliest weapon I've experienced with her, would be schism (practically splits the brain so two powers can be manifested at the same time) followed by detonation (17d6 damage) with maximize power and twin power (manifests the same power onto the same target twice at maximum strength) on each side of the brain. For a hefty 129 power points, she deals 408 damage (fort. save - DC 30 - for half). She has a +4 (greater power penetration) to break through a creatures nasty little Power Resistence which effectively gives her a possible 48 to power penetration.

Now all I have to do is get her to be more aggressive. She won't attack unless they attack her friend, Xioa. She won't hit anyone if she's hurt or if any of her teammates are dying or dead, but as soon as someone looks at Xioa the wrong way, they'd better LOOK OUT!

Anyhow, if I had to choose an actual, physical weapon, I'd go with a blowgun with colossal scorpion poison (DC 54) tipped darts. That would most definitely take someone down. ^_^

pixsye :angel:

moo_poo323
08-26-2003, 05:34 PM
i use a level 10 rogue, and my fav weapon is a Fire Melee longbow. fire blades and arrows. magic. i took down a forest of woodelves with it. fire blades and arrows do +1d6 damage

nautyvampyregod
08-26-2003, 10:25 PM
well, so far Ive seen two epic weapons put in here...and a few artifacts as well....but, I dont think anyone can beat my epic monk...he has +10 keen vorpal fists/feet/body...he rocks. the keen and vorpal come from feats he took, and his crit range was 17-20/X4 (again, the times four is due to a feat)

Gamior
09-08-2003, 05:20 PM
I have two fave weapons that I found. My quaterstaff +3 AKA extendo stick lol. It could grow from 6ft to 12ft or any where inbetween. I had lots of fun with that tripping people up and the like lol. But my main fave weapon was my bastard sword +4. It belonged to some evil female vampire that we killed. It was just a normal +4 sword except it was intelligent and use to tell me to burn things or commit other evil acts lol.

Akiric
10-16-2003, 08:54 PM
Falchion (Sorry if i spelled it wrong, or anything else) is a very nice weapon, very twink-able, back in 3rd you could put keen and vorple and take the improved crit feat and you'ld have a weapon that had a chance to behead on a roll from 14-20, i know that takes alot of funny out of the game, but i don't know, taking on an entire army by your self just does something for the old selfestem, like in Dyanasty Warriors.

Valiente
10-17-2003, 06:28 AM
My 7th level rouge had a keen assassin's blade Rapier. That was just beautiful...doing 46 points of damage in one shot, woohoo! All I needed next was a ring of blinking, mwa ha ha ha!

Now, I have a 7th level ranger with a keen, life-draining long sword of spell storing--which I rolled for at random. Luck was with me, ne?

Anyhoo, as much as I love both those weapons, I still have a special place in my heart for the great sword and the lance. Neither is all that spectacular, but Paly's are my fave class, tied with Cleric, so go figure. =)

Silens_Diabolus
10-17-2003, 02:13 PM
I would have to agree with Falco on my favorite weapon being the Holy Avenger: Carsomyr+5 as well. With a 50% magic resistance, the ablitiy to dispel magic with each blow, a +5 damage to chaotic evil opponents in addition to other bonuses, a 1D12+5 and a speed factor of 5, I say that this blade could easily be the messiah of anyone's battle.

King In Yellow
10-17-2003, 02:39 PM
How 'bout we go entirely crazy and use a God's weapon?

Like, Thor's Mjolner. It is a +5 chaotic distance ghost touch holy mighty cleaving returning thundering warhammer, weighs 2 tons, deals 4d8 damage, 19-20/x3 criticals, victims of criticals must make a fortitude save (DC 55) or be deafened permanently, and it can be thrown at any target, regardless of distance.

Put that in your pipe and smoke it! Along with your burnt lips!

Oh yeah, Thor gets a +109 attack bonus (plus he automatically always rolls a 20) and he deals 4d8+84 damage in melee and 4d8+66 while throwing (but it is always maximum damage; 116 and 98 damage respectively).

Does anyone think a weapon wielded by a God is slightly overpowered?

Didn't think so.

Valiente
10-17-2003, 03:02 PM
...I do.

I personally like there to be some challenge in my games...go figure.

*Shrug*

Kilgan
10-17-2003, 03:08 PM
I'd have to say that the best weapon I've used is an +5 keen briliant energy vorpal orc double axe, on a lvl 10 half orc barbarian, lvl 5 berserker. With a strength of 30 thank to gauntlets of ogre power and belt of giant strength. In an average round I delt over 146 point of damage when really pissed off.

Valiente
10-17-2003, 03:12 PM
I must be missing out...

Never had a character make it past level 7, when starting from level 1. Oi.

No wonder I never get to see the really broken weapons.

Turen
11-03-2003, 09:59 PM
Go +3 Vorpal Long sword of Killing! ^_^

Faenor
11-04-2003, 05:37 AM
My favourite weapon was wielded by my favourite character: a halfling thief. At level 2 he found "Long Tooth" It was the size of a dagger but wielded as a +2 shortsword (to compensate the -2 strength bonus). Later on I used a wrist-sheath to conceal the weapon. It is not a very high-powered weapon, but it served my character well, I managed to retire at level 9 (in real life I moved to a different town).

Irahan
11-09-2003, 11:22 PM
Well i have two favorite wepons, so it deponds on wether i want to be evil or not. if i do its the scythe, if not ths the punch daggers & bear claws.

WolfDrake4000
11-10-2003, 02:55 AM
I like the elven double bow, or the Larithian Protector. (I'm a bit partial to partial to Elves.)

WolfDrake4000
11-10-2003, 01:09 PM
I like to smack some heads with my +3 Flame Burst Full Blade! (It's good to be the King.)

Irahan
11-16-2003, 10:55 AM
your such a bear, drake.lol

Eldarin
11-17-2003, 04:54 PM
I prefer the harpoon from the sword and fist fighters handbook, you can do some nasty tricks with it and rogues.
Ok you throw the harpoon, and in the description, it says, you make a roll to see if it sticks in the target. When you pull the Harpoon out it does the EXACT damage again. So this is what you do. Make a rogue with spring attack and a high jump skill, and stay just out of the harpoons range (30ft) so you stay 35 feet away form the target. Then when you attack, you take your spring attack, with a sneak attack, sticking the harpoon into the target, then using the spring attack feat, you jump back, attempting to rip the harpoon out of the target on the same round. And since it says the SAME damage, with no exceptions, you deal the extra damaga you got from the sneak attack too. This can be even more fun if the harpoon dosent come out, and you have high strength. I used this in a pk tourney once (stupid Domination spells!) and dragged an elven psyonic warrior around for 5 rounds until I finally got the harpoon out and killed her.

Raleigh
02-14-2004, 12:17 PM
vorpal keen edge scimatar of speed +4
isthe best in the game

In Dnd 3.5, Vorpal needs a base +5 enchantment... Keen is +1, and speed i believe is a +2... add it up 5+2+1 is 8... your scimitar should be a +8 vorpal, keen edge, scimitar of speed... just thought i'd point that out...

ded sayin
02-18-2004, 08:46 PM
My Fav Has To Be My Vorpal Bastard Sword That Gives +5 To Will Saving Throws, Nice!(:

Abyssalmole
02-22-2004, 10:29 PM
the story is Char level 85 barbarian ( I didnt gain but I made a level 70 and went from there) A keen vorpal speed defending acidic Fiery icy Shocking and sonic burst scimitar that was + like 30 or something also it was intelligent with an ego of 54


Boo Yah

moo_poo323
03-18-2004, 05:31 PM
Fire Melee Longbow, baby. a +17, and flaming arrows and blades.

TheEponymousOne
04-03-2004, 06:00 AM
My favorite weapon varies a lot, mainly depending upon which class I'm playing. For my second edition paladin (only ever played on BG) it was definately Carosymyr +5.

For third edition, I'm presently playing a level 8 druid (I won't bore you with a list of all my character's weapons, I must have dozens) with a keen Ironwood Scimitar of speed +3, critical x3 + 1d10 fire. Taking into account the Improved Crit. (Scimitar) feat he has, this can get pretty nasty. Mind you, our DM hasn't pitted us against anything nastier than a Beholder and some friends.

I haven't got 3.5 ed yet, I'm not likely to-- being broke has it's downsides-- did they change the base enchantment requirements a lot?

Hariman
04-10-2004, 07:40 PM
Wyrm swords.

They are epic swords developed by My DM, the Roginator, that give the wielder the abilities of the wyrm dragon that was transformed into the sword on top of their own abilities. And I mean ALL of the abilities, stats, and everything else that a Wyrm Dragon has.

My Hexblade from the "Strange trio" has both a Green and a Blue wyrm sword. Also, both are Major artifacts, the bonuses stack when both swords are weilded. And she is a dual weilding type.

I don't think she has much to worry about anymore. Save the other wyrm swords.

My DM is going to make a full set of Wyrm Swords, one for each race of Dragon, that's 20+ base Races of Dragon. Ouch.

I might do something like that, but with much younger dragons.

My DM is going to make a full set of Wyrm Swords, one for each race of Dragon, that's 20+ base Races of Dragon. Ouch.

And I used to think that +8 swords W/+1d6 cold damage were kick ass.

TTfN,
Hariman

J.Gaebel
04-11-2004, 12:12 AM
Great Axe...Always and forever.

Closely followed by a specialized Bastard Sword.

Judas Gaebel

Ambitione Ternal
04-11-2004, 12:32 AM
The scythe. Nothing fancy, just a plain ol' scythe picked up from the farmyard and adapted for some killin'.

Nothing can beat the sheer joy of a critical with a scythe when you're just starting out. It's godly.

Zandi
04-11-2004, 11:56 PM
I like the mindblade that the updated Soulknife (used to be the mindblade psionic prestige class) gets. It can change shape, be thrown, and is always with your guy. My second favorite would have to be Gauntlets.

Flambeaux
04-15-2004, 03:38 PM
The Sunblade...fron the original Ravenloft Module. Bastard Sword that has the speed factor of a shortsword and can kill vampires.

Slacker
04-15-2004, 07:29 PM
my favourite is a lightcros bow with speed abilities and the aroows have black lotus posion on them it dam near kill everthing it hits if the person botchs the saving throw

Abyssalmole
04-16-2004, 12:46 AM
andolusta- the greatsword of anthreistel (the god of retribution) instantly kills all who deserve it

ForgottenMemory
04-16-2004, 02:35 AM
Mighty long composit bow of turestriking
and a keen vorpal longsword
Just a great combo of range and melee weapons
and the Thunder and lighting throwing stones of returing are just fun for that buttken haffling

Sam_the_crusade
05-10-2004, 07:13 PM
I’m a second edition man my self and always loved the two handed sword, it proves to be a nice weapon starting out I like the 1d10 damage and I always got a +5 to damage because of my strength.

The Wolf
05-12-2004, 12:12 AM
well out of normal non-magical weapons i always enjoy the trusty longsword. It's one of the greatest normal weapons because and can do ok damage and easy for most characters to use.

But as for magic weapons my absolute favorite weapon is "The Sword of Kas"
Created by Vecna and given to his vampiric liutenant Kas.
Then loosing it's master after a bloody battle between the tretcherous kas and vecna.
Vecna lost his hand and eye, Kas his life.

+6 unholy keen vaporal longsword.
+10 bonus to strength
Intelegent (Int 15, Wis 13, Cha 16, Ego 34) chaotic evil
Spells 1/day:
call lightning (10d6, DC 14)
blasphemy
unhallow
1/week:
slay living
crit threat range of 17-20

My friend Travis has a character called Silverwater which achieved this sword after a long set of trials, and he woops now! with that sword he actually helped overthrow Vecna and helped another one of my friends character Zenis to take his place.