"angel" of war
03-26-2005, 10:32 AM
In the year 2060 the World is forever changed, for the previous decades humanity denied the existance of the natural arcane powers that flow accross this plane. The time eventually came when this dormant energy burst forth, when the magic in the World finnally...
AWAKENED
The world Governments did they're best to control their sovereignity as the whole universe seemed to go mad. Ancient cultures long smothered by European expansion began to rise up again, Pagan Gods were reborn into they're faithful worshippers while the World Leaders scramble to regain control, they stand in awe as the Superpowers are disarmed of all their nuclear weapons when the missiles shoot off but never detonate. Man changes, the powerful beings of Myth, faeries and trolls who layed in hybernation in the blood of their decendents begin to morph back into their true forms, much to the chagrin and hatred of superstitious yet cynical man.
In this chaos the Governments fell to pieces and in their place came the MegaCorps, who were the natural enemies of such a wild and free force. The last years were hard as these two forces, technology and magic, money and chaos slugged it out among each other in the open. It ended when evetually like most of the things in this World, magic conformed to currency, the MegaCorps saw an opportunity to expand into a new market and the disillussioned mages saw a chance to make some bread and so the World returned back to a bit of 'normality'.
The MegaCorps grew and replaced the old fallen communications network with the Matrix, technology once again began a steady advancement. Magic found it's place in this new fangled world, altough somewhat mistrusted by the general public, it's still in open use by adepts today. In fact the World kind of looks like a Medievil stroy, the great castles replaced by giant Skyscrapers devouring the sprawls below in shadow and in those shadows there are the heroes and mosters of this World....the Shadowrunners.
You are a Shadowrunner
You don't only work in the Shadows you thrive there
Though you are a pawn in a corporate game of chess
It's up to you to show them who really plays the game
_ _ _ _ _
Hola this is a little something something I threw together for an online chat game, of course thrown together is an understatement for all the planning I did. If you're not familiar with the shadowrun universe, don't worry I thought of you first, you will find a few important terms below, if you're not familiar with the shadowrun system don't worry this game will use good 'ol D20 (http://www.systemreferencedocuments.org/35/sovelior_sage/home.html). D20 Shadowrun conversion (http://www.geocities.com/grinningkat/)
The first thing we need to do is decide when the hold the game, so please post all the days of the week you are available and the time you'll be available (in GMT), I'm looking for a 6 hour session per week but we'll see what's most comfortable for everyone.
Tuesday 18:00-23:00
Wednesday 12:00 -23:00
Thursday 17:00-24:00
Saturday 07:00-19:00
I know the chances that we can agree on a schedule is slim but just in case it doesn't happen I ask you to stick with us, if we don't play a chat game we'll play the campaign on the forum. It's still fun though not as much and it will move much slower. As for the chat program we will use, we have several to choose from, both Msn and Aim have dice rollers and I know a very reliable chat program made just for such games (not openrpg or webrpg I SAID RELIABLE) to which I obviously can't link you since that would be advertising, if we're lucky we might even play it on the forum's own chat program (though I heavily doubt it).
_ _ _ _ _
A few neccesary info on Shadowrun and New Orleans
These are just a few terms and pieces of information, you must know, there are many more terms out there (heck there are entire sites dedicated to the terms in shadowrun) but I don't like scaring players away ;). All you need to know is.
Shadowrunner: a mercenary, someone who does dirty work for money though that's not always the case, some shadowrunners are akin to renegade heroes, working behind the scenes to make the world a better place.
Shadowrun: a mission, usually involving something illegal
Matrix: Same as the movie (which stole the idea), it's a digital world with a startling similarity to our own, like our own internet mixed with unreal tournament and just as violent as the latter.
Decker: Someone with a cyberdeck, usually people put on a helmet like device to access the matrix but deckers have said equipment wired permanently to their brains, altough they still have to access the matrix by "jacking into" terminals and even certain electrical equipment.
Mr Johnson: the mysterious dude with the mission, usually a go between for a MegaCorp seeking to hire Shadowrunners.
Adept: magic user, ranging from Hermetic Mages (like Gandalf the Wizard), Shamans (Clerics like Catholic Priests and Voodoo medicine men) and physical adepts (think bruce lee mixed with magic)
Street Samurai: high powered, half-cybernetic, half-human killing machines usually with a code of honour.
The rest is pretty self explanatory (everyone here has a rough idea of what a Troll is), now a little background info on the City of New Orleans, note I did not get my info from a sourcebook marked “the shadows of New Orleans”(if such a book exists) this is my own setting so please no nagging me for not following a book I don’t have (we’re not all rich enough to buy sourcebooks or dishonest enough to download them) word for word.
A rich swamp surrounds the low technology sprawl of New Orleans, before the awakening it was almost all claimed by the City but through the powers of the squatter shamans that call it home, it eventually spread back across the town devouring sky reaching building like they were nothing. It’s expansion halted at the old inner city with it’s colonial buildings and gothic churches when the only remaining MegaCorp, Yagashi made a deal with the shamans to keep this ruined residential district intact, the Swamp tribes reluctantly agreed (in truth the swamp halted it’s expansion when faced with the old beauty of colonial New Orleans).
The old colonial houses were restored by the refugees who lost their homes to the swamp keeping their old world shell and filling their insides with the latest technology and despite the tension between the squatters and the city dwellers, the town prospered, cut off from the rest of the world only making contact through a brave few who dare thread the swamp. Religion is pretty big here, Voodoo shamans summon the spirits of their ancestors through ritual dance in the swamp and city while Chatolic Priests damn them for their pagan beliefs and Street Paladins fight demons in the night.
That’s all you need to know to create your character and his/her background, so now onto the character creation section...don’t worry not much reading left ;)
_ _ _ _ _
Here are the links to the D20 srd (http://www.systemreferencedocuments.org/35/sovelior_sage/home.html) and D20 Shadowrun conversion (http://www.geocities.com/grinningkat/). Apart from the meta-humans listed in the conversion you can also play any of the d20 races listed in the D20 Srd, I will also look over any other suggestions for races.
New Totems
Crawdad Totem: +2 for combat, +2 conjuring for water spirits, -1 to health spells
Mosquito Totem: +2 to manipulation, +2 health (when affecting self), -1 to health spells (when affecting others), must never help another unless rewarded.
Priest: +4 to healing spells, +1 to conjuring good spirits, -2 to combat spells, must never willingly harm another or conjure an evil spirit....Priests can be actual priests or voodoo shamans who dedicate themselves to a catholic saint
Templates: If you’re new to d20 and honestly don’t know where to start with character creation, I have created a couple of characters myself so you can just pick one up and start playing.
Dwarven Rigger
Elvish Street Paladin
Human Street Samurai
Human Priest
Human Mosquito Shaman
Troll Decker
Orc Bouncer
Character Sheet: if you want a premade character, just pick one of the above and I’ll send you the character sheet, if you want to keep anything on this character sheet secret, be my guest but you still have to pm it to me.
Full name:
Race:
Gender:
Class:
Ability scores: (you have 74 points to split among your abilities)
STR:
DEX:
CON:
WIS:
INT:
CHA:
Hp:
Initiative:
Attack bonus (melee):
Attack bonus (missile):
Ac:
Level: 1
Exp: 0
Next level Exp requirement: 1000
Skills:
Feats:
Gear:
Money:
AWAKENED
The world Governments did they're best to control their sovereignity as the whole universe seemed to go mad. Ancient cultures long smothered by European expansion began to rise up again, Pagan Gods were reborn into they're faithful worshippers while the World Leaders scramble to regain control, they stand in awe as the Superpowers are disarmed of all their nuclear weapons when the missiles shoot off but never detonate. Man changes, the powerful beings of Myth, faeries and trolls who layed in hybernation in the blood of their decendents begin to morph back into their true forms, much to the chagrin and hatred of superstitious yet cynical man.
In this chaos the Governments fell to pieces and in their place came the MegaCorps, who were the natural enemies of such a wild and free force. The last years were hard as these two forces, technology and magic, money and chaos slugged it out among each other in the open. It ended when evetually like most of the things in this World, magic conformed to currency, the MegaCorps saw an opportunity to expand into a new market and the disillussioned mages saw a chance to make some bread and so the World returned back to a bit of 'normality'.
The MegaCorps grew and replaced the old fallen communications network with the Matrix, technology once again began a steady advancement. Magic found it's place in this new fangled world, altough somewhat mistrusted by the general public, it's still in open use by adepts today. In fact the World kind of looks like a Medievil stroy, the great castles replaced by giant Skyscrapers devouring the sprawls below in shadow and in those shadows there are the heroes and mosters of this World....the Shadowrunners.
You are a Shadowrunner
You don't only work in the Shadows you thrive there
Though you are a pawn in a corporate game of chess
It's up to you to show them who really plays the game
_ _ _ _ _
Hola this is a little something something I threw together for an online chat game, of course thrown together is an understatement for all the planning I did. If you're not familiar with the shadowrun universe, don't worry I thought of you first, you will find a few important terms below, if you're not familiar with the shadowrun system don't worry this game will use good 'ol D20 (http://www.systemreferencedocuments.org/35/sovelior_sage/home.html). D20 Shadowrun conversion (http://www.geocities.com/grinningkat/)
The first thing we need to do is decide when the hold the game, so please post all the days of the week you are available and the time you'll be available (in GMT), I'm looking for a 6 hour session per week but we'll see what's most comfortable for everyone.
Tuesday 18:00-23:00
Wednesday 12:00 -23:00
Thursday 17:00-24:00
Saturday 07:00-19:00
I know the chances that we can agree on a schedule is slim but just in case it doesn't happen I ask you to stick with us, if we don't play a chat game we'll play the campaign on the forum. It's still fun though not as much and it will move much slower. As for the chat program we will use, we have several to choose from, both Msn and Aim have dice rollers and I know a very reliable chat program made just for such games (not openrpg or webrpg I SAID RELIABLE) to which I obviously can't link you since that would be advertising, if we're lucky we might even play it on the forum's own chat program (though I heavily doubt it).
_ _ _ _ _
A few neccesary info on Shadowrun and New Orleans
These are just a few terms and pieces of information, you must know, there are many more terms out there (heck there are entire sites dedicated to the terms in shadowrun) but I don't like scaring players away ;). All you need to know is.
Shadowrunner: a mercenary, someone who does dirty work for money though that's not always the case, some shadowrunners are akin to renegade heroes, working behind the scenes to make the world a better place.
Shadowrun: a mission, usually involving something illegal
Matrix: Same as the movie (which stole the idea), it's a digital world with a startling similarity to our own, like our own internet mixed with unreal tournament and just as violent as the latter.
Decker: Someone with a cyberdeck, usually people put on a helmet like device to access the matrix but deckers have said equipment wired permanently to their brains, altough they still have to access the matrix by "jacking into" terminals and even certain electrical equipment.
Mr Johnson: the mysterious dude with the mission, usually a go between for a MegaCorp seeking to hire Shadowrunners.
Adept: magic user, ranging from Hermetic Mages (like Gandalf the Wizard), Shamans (Clerics like Catholic Priests and Voodoo medicine men) and physical adepts (think bruce lee mixed with magic)
Street Samurai: high powered, half-cybernetic, half-human killing machines usually with a code of honour.
The rest is pretty self explanatory (everyone here has a rough idea of what a Troll is), now a little background info on the City of New Orleans, note I did not get my info from a sourcebook marked “the shadows of New Orleans”(if such a book exists) this is my own setting so please no nagging me for not following a book I don’t have (we’re not all rich enough to buy sourcebooks or dishonest enough to download them) word for word.
A rich swamp surrounds the low technology sprawl of New Orleans, before the awakening it was almost all claimed by the City but through the powers of the squatter shamans that call it home, it eventually spread back across the town devouring sky reaching building like they were nothing. It’s expansion halted at the old inner city with it’s colonial buildings and gothic churches when the only remaining MegaCorp, Yagashi made a deal with the shamans to keep this ruined residential district intact, the Swamp tribes reluctantly agreed (in truth the swamp halted it’s expansion when faced with the old beauty of colonial New Orleans).
The old colonial houses were restored by the refugees who lost their homes to the swamp keeping their old world shell and filling their insides with the latest technology and despite the tension between the squatters and the city dwellers, the town prospered, cut off from the rest of the world only making contact through a brave few who dare thread the swamp. Religion is pretty big here, Voodoo shamans summon the spirits of their ancestors through ritual dance in the swamp and city while Chatolic Priests damn them for their pagan beliefs and Street Paladins fight demons in the night.
That’s all you need to know to create your character and his/her background, so now onto the character creation section...don’t worry not much reading left ;)
_ _ _ _ _
Here are the links to the D20 srd (http://www.systemreferencedocuments.org/35/sovelior_sage/home.html) and D20 Shadowrun conversion (http://www.geocities.com/grinningkat/). Apart from the meta-humans listed in the conversion you can also play any of the d20 races listed in the D20 Srd, I will also look over any other suggestions for races.
New Totems
Crawdad Totem: +2 for combat, +2 conjuring for water spirits, -1 to health spells
Mosquito Totem: +2 to manipulation, +2 health (when affecting self), -1 to health spells (when affecting others), must never help another unless rewarded.
Priest: +4 to healing spells, +1 to conjuring good spirits, -2 to combat spells, must never willingly harm another or conjure an evil spirit....Priests can be actual priests or voodoo shamans who dedicate themselves to a catholic saint
Templates: If you’re new to d20 and honestly don’t know where to start with character creation, I have created a couple of characters myself so you can just pick one up and start playing.
Dwarven Rigger
Elvish Street Paladin
Human Street Samurai
Human Priest
Human Mosquito Shaman
Troll Decker
Orc Bouncer
Character Sheet: if you want a premade character, just pick one of the above and I’ll send you the character sheet, if you want to keep anything on this character sheet secret, be my guest but you still have to pm it to me.
Full name:
Race:
Gender:
Class:
Ability scores: (you have 74 points to split among your abilities)
STR:
DEX:
CON:
WIS:
INT:
CHA:
Hp:
Initiative:
Attack bonus (melee):
Attack bonus (missile):
Ac:
Level: 1
Exp: 0
Next level Exp requirement: 1000
Skills:
Feats:
Gear:
Money: