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Yuri Prime
06-26-2005, 08:33 PM
Determined creative geek boy with big gobs of free time seeking competent team members for continued development of table top RPG and system.

Currently we could use anyone who could help with:

Art:
-Concept artwork: Working with development process to try and develop ideas visualy. Could involve characters, technology, landscapes(minorly) as well as weapons and other equipment.
-Final artwork: Creating steamlined complete versions of ideas, working from the ideas produced from the concept art.

Development:
-Story: Writing possible history and background stories of game world.
-Beta testing: Playing incomplete incarnations of game watching out for possible problems and loop holes.


Technical Stuff:
-Game System: making a working and unique game system
-Research: Researching into possible scientific background of technology and occurances within the game world. This can include almost any technical knowledge, from the workings of a gun to thoretical quantum physics.

Not the most complete list of options I know but if any of these things happen to interest you, please post or give me a PM. I will also be glad to anwer any questions you may (and probably do) have.

Battlemage
06-28-2005, 09:26 PM
I have created a world over the last twelve years of my life and am looking for publication some day when I get more time from my busy life. Yea. Post here and I will see about getting us a pm'ing service together. I don't have mine installed on this site for various reasons...long story...but, yea...do that

Yuri Prime
06-29-2005, 12:25 AM
ok thats all fine and good but if you dont mind me asking...what?

Twilight
06-29-2005, 05:02 PM
LOL
I think every true role-player dreams of making his own system. I've knocked one around myself for years, but never really put the serious effort into it. I have history and background, all the good color story, and I'm decent with working out rules (although I can't remember them for anything while playing).

The main problem is not making a system thats too much like other existing ones, keeping it original and interesting, and developing a balanced rules set from scratch. Nowadays, the best you get is a system that mimics one that already exists, but is just differant enough in scope to be identified independantly.

Generally, I specialize in fantasy settings, with a focus on low magic realism. I've been kicking around a classless system, based on a D20-like feat system, but its got a long way to go.

Anyways, like I said, I'm more of a fantasy kinda guy, and you seem to be looking more for modern, but if you get enough people involved and need some extra input, let me know.

Yuri Prime
06-29-2005, 06:36 PM
we already have some groundwork laid for a system that is most definatly not like any of the other ones out there.

This is actualy more Sci-fi then modern, like very sci fi.

As for people we have anywhere from 10-13 people who are currently assigned to assorted parts of the project.

Twilight
07-02-2005, 10:47 AM
Well, I'd like to be helpful, but you seem to already be well underway. If you have anything more specific you need a hand with, I can give it a try. Although, with that many people involved, I'd think it would be hard to maintain consistency and avoid contradictions. Massive editing is going to be needed on your part to put all this into a coherent order.

Lets see here. Commonly, a P&P RPG would be broken down into several parts: character creation, including races, classes, attributes, skills, etc.;
equipment, vessels, and weaponry;
powers/psionics/magic etc.;
combat, actions, effects, movement, etc. (this is the hard one. MATH!);
story;
Game Master stuff, like monsters, bad guys, and things the players don't need to know.

I think that the hardest part of making (and maintaining) a RPG is balance. Its the lack of balance that killed Rifts (in my opinion), and is currently killing D&D3.5. If one of your people is making a race thats all about big muscles and hand-to-hand violence, and another person is designing a sniper laser pistol that does 20d12x100 damage, than the Klingon-wookiee-luscan is kinda pointless. All the muscles in the galaxy won't help him at 1000 meters.

And then there's the major rules options. You can either have vague flexability, like with the Roll&Keep system, where one simple rule covers a wide range of actions, and the roll of the dice is nothing if the player can't creatively push the character,s limits. Or you have the constant referance system, where there is a rule for EVERYTHING, from shooting a target- at range- in high winds- with light fog- uphill, to playing Hop-scotch.

Both styles have there merits and flaws (mind my Whitewolf pun), and its all on how you want the game to flow. Unfortunately, I was raised with Dungeons, and therefore am not satisfied if the rules are simple, understandable, and uncomplicated. I was kinda lost trying to play Seven Seas (Roll and Keep), where every action is done with a couple d10, with minimal detailed desciption. The combat section in the book was only six pages long! Whats that?! I need endless options and contradictory rulings and new rules every month that make the last rules stupid and pointless.

(Sorry, thats an old rant. Friggin Paladium...)

Anyway, if you have something specific that needs tending to, let me know. At the least I can try to run a play test with my peoples, or look over the beta as an uninvolved outsider.



P.S. HALO RULES!!!

master_akura
07-19-2005, 08:58 AM
I am currently working on a project as well, and I think a break might do me some good. If there are any particulars in the way of story that you need devleoped or edited, let me know. I work with both Fantasy and Science Fiction works as an editor, and I am very interested in doing more work in the role-playing industry.

I'd like to have a bit more information about the system itself if you've got some you're willing to share. Though rules are not entirely my strong suit, I am good at picking out the little things that might make contradictions or confusion.

If there's anything in the way of game-testing you need, contact me.

J. Boone Dryden

staffsnstarshipseditor@hotmail.com